Rookidee evolution and how to get Rookidee (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Rookidee movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Rookidee - Type Chart, Base Stats & Abilities
Rookidee - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 040 | |
Gender | ♂ / ♀ | |
Height/Weight | 0.2m/1.8Kg | |
Egg Type | Flying | |
Effort Values | SPED+1 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 145 | 145 | 113 | 113 | 98 |
Attack | 108 | 99 | 67 | 60 | 46 |
Defense | 95 | 87 | 55 | 49 | 36 |
S.ATK | 93 | 85 | 53 | 48 | 34 |
S.DEF | 95 | 87 | 55 | 49 | 36 |
Speed | 119 | 109 | 77 | 69 | 55 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Prevents other Pokemon from lowering accuracy.
- Unnerves opposing Pokemon and makes them unable to eat Berries
- Protects the Pokemon from Defense-lowering attacks.
Rookidee - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Rookidee | - |
Corvisquire | Rookidee Lvl. 18 |
Corviknight | Corvisquire Lvl. 38 |
Recommended Nature and Tera Type
Impish or Adamant is recommended
Nature | Stats Compensation |
---|---|
Impish (Build that best supports Defense) | Def ⬆/S.Atk ⬇ |
Adamant (Build that best supports Physical Moves) | Atk ⬆/S.Atk ⬇ |
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Rookidee - Learnable Moves
- Learned at Lvl. 1The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
- Learned at Lvl. 1The target is jabbed with a sharply pointed beak or horn.
- Learned at Lvl. 4The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
- Learned at Lvl. 8The user sharpens its claws to boost its Attack stat and accuracy.
- Learned at Lvl. 12The target is jabbed repeatedly with a horn or beak two to five times in a row.
- Learned at Lvl. 16The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
- Learned at Lvl. 20The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned at Lvl. 24The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned at Lvl. 28A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
- Learned at Lvl. 32The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
- Learned at Lvl. 36The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
- Learned via TM97The user flies up into the sky and the strike its target on the next turn.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM4The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM134An all-out attack that becomes more powerful the less HP the user has.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM3The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
- Learned via TM40The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
- Learned via TM27The user confounds the target with speed, then slashes. This attack never misses.
- Learned via TM113The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
- Learned via TM60After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM65The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
- Learned via TM164The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Egg MoveSand is hurled in the target's face, reducing the target's accuracy.
- Egg MoveA second-turn attack move where critical hits land more easily. This may also make the target flinch.
- Egg MoveThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
- Egg MoveThe user attacks with a punch. This may also lower the target's defenses.
- Egg MoveThe user lands and rests its body. This move restores the user's HP by up to half of its max HP.
- Egg MoveThe user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
- Egg MoveA strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
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