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Pokemon Scarlet and Violet Wiki Guide
Iron Valiant How To Get & Base Stats

Pokemon Scarlet and Violet | Iron Valiant How To Get & Base Stats | Pokemon SV

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How to get Iron Valiant & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Iron Valiant movesets, best builds, best nature, & base stats!

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Table Of Contents

Iron Valiant - Type Chart, Base Stats & Abilities

Iron Valiant - Shiny, Base Stats & Abilities

アイコン

FairyFighting
Pokedex???
Paldean Pokedex398
Gender
Height/Weight1.4m/35.0Kg
Egg TypeUndiscovered
Appears In

Base Stats/Actual Values

HP
74
163/ 435
Attack
130
15/ 435
Defense
90
77/ 435
Special Attack
120
23/ 435
Special Defense
60
241/ 435
Speed
116
22/ 435
Total Stats
590
12/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP181181149149134
Attack200182150135121
Defense1561421109985
S.ATK189172140126112
S.DEF123112807258
Speed184168136122108

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. PoisonFlyingPsychicSteelFairy
  2. FightingRock
  3. BugDark
  4. Dragon

Abilities/Hidden Abilities

  1. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Iron Valiant - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Iron Valiant IconIron Valiant-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFairyFighting
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonGroundRockGhostSteelElectricRockSteelPsychicDarkSteelFireWaterElectricSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Iron Valiant Best Moveset

  1. fairy
    Special
    95
    100
    15
  2. psychic
    Special
    80
    100
    10
  3. dark
    Physical
    65
    100
    20

Iron Valiant - Learnable Moves

    1. Learned at Lvl. 1
      For four turns, this move pevents the target from using the move it last used.
    2. Learned at Lvl. 1
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    3. Learned at Lvl. 1
      The user extends its shadow and attacks the target from behind. This move always goes first.
    4. Learned at Lvl. 1
      The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    5. Learned at Lvl. 7
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    6. Learned at Lvl. 14
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    7. Learned at Lvl. 21
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    8. Learned at Lvl. 28
      The user damages opposing Pokemon by emitting a powerful flash.
    9. Learned at Lvl. 35
      The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    10. Learned at Lvl. 42
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    11. Learned at Lvl. 49
      The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
    12. Learned at Lvl. 56
      Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    13. Learned at Lvl. 63
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    14. Learned at Lvl. 70
      The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    15. Learned at Lvl. 77
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    16. Learned at Lvl. 84
      The user and its allies are protected from wide-ranging attacks for one turn.
    17. Learned at Lvl. 84
      The user protects itself and its allies from priority moves.
    18. Learned at Lvl. 91
      The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
    19. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    20. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    21. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    22. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    23. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    24. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    25. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    26. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    27. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    28. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    29. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    30. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    31. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    32. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    33. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    34. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    35. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    36. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    37. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    38. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    39. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    40. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    41. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    42. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    43. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    44. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    45. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    46. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    47. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    48. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    49. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    50. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    51. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    52. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    53. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    54. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    55. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    56. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    57. Learned via TM112
      The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    58. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    59. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    60. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    61. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    62. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    63. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    64. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    65. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    66. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    67. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    68. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    69. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    70. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    71. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    72. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    73. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    74. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    75. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    76. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

    Pokemon Scarlet & Violet Related Articles

    Pokemon Related Articles

    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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