Eevee evolution and how to get Eevee (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Eevee movesets, best builds, base stats & how to increase the Friendship level!
※Stats Shown Are At Lv 50 Best: Highest IV, Max EV, Boosted By Nature High: Highest IV, Max EV, Not affected by Nature. Base: Highest IV, No EV, Not affected by Nature Low: Highest IV, No EV, Decreased by Nature Lowest: Lowest IV, No EV, Decreased by Nature
For both Story and Battles, the post-evolution is more useful. Pre-evolution, moves that matches the type such as Swift and Quick attack are recommended.
Eevee - Learnable Moves
Learned at Lvl. 1
A physical attack in which the user charges and slams into the target with its whole body.
Learned at Lvl. 1
The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
Learned at Lvl. 1
The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
Learned at Lvl. 1
The user assists an ally by boosting the power of that ally's attack.
Learned at Lvl. 1
The user endearingly approaches the target, then steals the target's held item.
Learned at Lvl. 5
Sand is hurled in the target's face, reducing the target's accuracy.
Learned at Lvl. 10
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Learned at Lvl. 15
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Learned at Lvl. 20
Star-shaped rays are shot at opposing Pokemon. This attack never misses.
Learned at Lvl. 25
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Learned at Lvl. 30
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Learned at Lvl. 35
The user switches places with a party Pokemon in waiting and passes along any stat changes.
Learned at Lvl. 40
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Learned at Lvl. 45
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Learned at Lvl. 50
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Learned at Lvl. 55
This move can only be used only after the user has used all other moves it knows in the battle.
Learned via TM66
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Learned via TM1
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Learned via TM55
The user burrows into the ground, then attacks on the next turn.
Learned via TM32
Star-shaped rays are shot at opposing Pokemon. This attack never misses.
Learned via TM85
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Learned via TM103
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
Learned via TM7
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Learned via TM5
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Learned via TM47
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Learned via TM2
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Learned via TM70
While it is asleep, the user randomly uses one of the moves it knows.
Learned via TM132
The user switches places with a party Pokemon in waiting and passes along any stat changes.
Learned via TM50
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Learned via TM49
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Learned via TM114
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Learned via TM25
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Learned via TM130
The user assists an ally by boosting the power of that ally's attack.
Learned via TM117
The user lets loose a horribly echoing shout with the power to inflict damage.
Learned via TM3
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Learned via TM129
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Learned via TM41
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Learned via TM20
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Egg Move
The target is quickly kicked twice in succession using both feet.
Egg Move
A move that works differently for the Ghost type than for all other types.
Egg Move
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Egg Move
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Egg Move
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Egg Move
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Egg Move
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Egg Move
The user tickles the target into laughing, reducing its Attack and Defense stats.
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