Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Wooper - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Wooper - Location, Stats, Best Moveset and Nature | Pokemon SV

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Wooper evolution and how to get Wooper (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Wooper movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Wooper - Type Chart, Base Stats & Abilities

Wooper - Shiny, Base Stats & Abilities

アイコン

WaterGround
Pokedex194
Paldean Pokedex???
Gender♂ / ♀
Height/Weight0.4m/8.5Kg
Egg TypeWater1/Field
Appears In

Base Stats/Actual Values

HP
55
299/ 435
Attack
45
370/ 435
Defense
45
341/ 435
Special Attack
25
424/ 435
Special Defense
25
425/ 435
Speed
15
426/ 435
Total Stats
210
422/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP162162130130115
Attack10697655845
Defense10697655845
S.ATK8477454027
S.DEF8477454027
Speed7367353118

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Grass
  2. FirePoisonRockSteel
  3. Electric

Abilities/Hidden Abilities

  1. Prevents the use of self-destructing moves.
  2. Restores HP if hit by a Water-type move.
  3. Ignores the opposing Pokémon's stat changes.
Other Abilities & Hidden Abilities Here

Wooper - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Wooper IconWooper-
Quagsire IconQuagsireWooper Lvl. 20

Recommended Tera Type

Recommended Tera Type

Power-Up TypeWaterGround
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireGrassPoisonFlyingBugDragonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Wooper - Learnable Moves

    1. Learned at Lvl. 1
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    2. Learned at Lvl. 1
      The target is blasted with a forceful shot of water.
    3. Learned at Lvl. 4
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    4. Learned at Lvl. 8
      The user scatters curious leaves that chase the target. This attack never misses.
    5. Learned at Lvl. 12
      The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    6. Learned at Lvl. 12
      The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.
    7. Learned at Lvl. 16
      The target is slammed with a long tail, vines, or the like to inflict damage.
    8. Learned at Lvl. 21
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    9. Learned at Lvl. 24
      The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    10. Learned at Lvl. 28
      The user attacks by shooting muddy water at opposing Pokemon. This may also lower their accuracy.
    11. Learned at Lvl. 32
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    12. Learned at Lvl. 36
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    13. Learned at Lvl. 40
      The user sets off an earthquake that strikes every Pokemon around it.
    14. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    15. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    17. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    18. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    19. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    20. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    21. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    22. Learned via TM77
      The user charges at the target and may make it flinch.
    23. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    24. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    25. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    29. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    30. Learned via TM90
      The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    31. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    32. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    33. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    34. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    35. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    36. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    37. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    38. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    39. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    40. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    41. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    42. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    43. Learned via TM46
      The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    44. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    45. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    46. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    47. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    48. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    49. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    50. Learned via TM52
      The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    51. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    52. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    53. Egg Move
      The target is quickly kicked twice in succession using both feet.
    54. Egg Move
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    55. Egg Move
      Restoring its own cells, the user restores its own HP by half of its max HP.
    56. Egg Move
      A move that works differently for the Ghost type than for all other types.
    57. Egg Move
      The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    58. Egg Move
      The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    59. Egg Move
      The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    60. Egg Move
      The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    61. Egg Move
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    62. Egg Move
      The user helps the target and makes it use its move right after the user.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--

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