Jolteon evolution and how to get Jolteon (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Jolteon movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Jolteon - Type Chart, Base Stats & Abilities
Jolteon - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 181 | |
Gender | ♂ / ♀ | |
Height/Weight | 0.8m/24.5Kg | |
Egg Type | Field | |
Effort Values | SPED+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 172 | 172 | 140 | 140 | 125 |
Attack | 128 | 117 | 85 | 76 | 63 |
Defense | 123 | 112 | 80 | 72 | 58 |
S.ATK | 178 | 162 | 130 | 117 | 103 |
S.DEF | 161 | 147 | 115 | 103 | 90 |
Speed | 200 | 182 | 150 | 135 | 121 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Restores HP if hit by an Electric-type move.
- Boosts the Speed stat if the Pokemon has a status condition.
Jolteon - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Eevee | - |
Vaporeon | Use Eevee to Water Stone |
Jolteon | Use Eevee to Thunder Stone |
Flareon | Use Eevee to Fire Stone |
Espeon | Gain friendship with Eevee and level up during Morning/Noon |
Umbreon | Gain friendship with Eevee and level up during Night |
Leafeon | Use Eevee to Leaf Stone |
Glaceon | Use Eevee to Ice Stone |
Sylveon | Reach Max Friendship with Eevee and increase its level while it has a Fairy Type move. |
Recommended Nature and Tera Type
Timid is recommended
Nature | Stats Compensation |
---|---|
Timid (Build that increases Speed) | SPD ⬆/Atk ⬇ |
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Best Moves To Use
Jolteon Best Moveset
Discharge can be learned as you level up and is a powerful Special Attack that is recommended for Story Clearing. Tera Blast, an attack that changes the type depending on the Tera Type of the Pokemon, is also recommended. It is great especially if the typing is Ice which is a weakness of Ground Type.
Jolteon - Learnable Moves
- Learned at Lvl. EvA jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 1The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned at Lvl. 1Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned at Lvl. 1The user assists an ally by boosting the power of that ally's attack.
- Learned at Lvl. 1The user endearingly approaches the target, then steals the target's held item.
- Learned at Lvl. 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
- Learned at Lvl. 1The target is bitten with viciously sharp fangs. This may also make the target flinch.
- Learned at Lvl. 1The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
- Learned at Lvl. 1The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
- Learned at Lvl. 1A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
- Learned at Lvl. 1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned at Lvl. 1A physical attack in which the user charges and slams into the target with its whole body.
- Learned at Lvl. 1The user mimics the move used immediately before it. The move fails if no other move has been used yet.
- Learned at Lvl. 5Sand is hurled in the target's face, reducing the target's accuracy.
- Learned at Lvl. 10The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
- Learned at Lvl. 15The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
- Learned at Lvl. 20The user launches a weak jolt of electricity that paralyzes the target.
- Learned at Lvl. 25The target is quickly kicked twice in succession using both feet.
- Learned at Lvl. 30The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- Learned at Lvl. 35Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
- Learned at Lvl. 40The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned at Lvl. 45The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned at Lvl. 50A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 55This move can only be used only after the user has used all other moves it knows in the battle.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM55The user burrows into the ground, then attacks on the next turn.
- Learned via TM4The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM5The user hurls mud in the target's face to inflict damage and lower its accuracy.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM2The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
- Learned via TM57A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM132The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM117The user lets loose a horribly echoing shout with the power to inflict damage.
- Learned via TM3The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM9The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM48After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM96The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned via TM20The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
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