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Pokemon Scarlet and Violet Wiki Guide
Jolteon Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Jolteon Evolution & How To Get (Location)

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Jolteon evolution and how to get Jolteon (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Jolteon movesets, best builds, best nature, & base stats!

Table Of Contents

Jolteon - Type Chart, Base Stats & Abilities

Jolteon - Shiny, Base Stats & Abilities

アイコン

Electric
Pokedex???
Paldean Pokedex181
Gender♂ / ♀
Height/Weight0.8m/24.5Kg
Egg TypeField
Effort ValuesSPED+2
Appears In

Base Stats/Actual Values

HP
65
230/ 427
Attack
65
242/ 427
Defense
60
235/ 427
Special Attack
110
37/ 427
Special Defense
95
54/ 427
Speed
130
9/ 427
Total Stats
525
46/ 427
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP172172140140125
Attack128117857663
Defense123112807258
S.ATK178162130117103
S.DEF16114711510390
Speed200182150135121

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ground
  2. ElectricFlyingSteel

Abilities/Hidden Abilities

  1. Restores HP if hit by an Electric-type move.
  2. Boosts the Speed stat if the Pokemon has a status condition.
Other Abilities & Hidden Abilities Here

Jolteon - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Eevee IconEevee-
Vaporeon IconVaporeonUse Eevee to Water Stone
Jolteon IconJolteonUse Eevee to Thunder Stone
Flareon IconFlareonUse Eevee to Fire Stone
Espeon IconEspeonGain friendship with Eevee and level up during Morning/Noon
Umbreon IconUmbreonGain friendship with Eevee and level up during Night
Leafeon IconLeafeonUse Eevee to Leaf Stone
Glaceon IconGlaceonUse Eevee to Ice Stone
Sylveon IconSylveonReach Max Friendship with Eevee and increase its level while it has a Fairy Type move.

Recommended Nature and Tera Type

Timid is recommended

NatureStats Compensation
Timid
(Build that increases Speed)
SPD ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypeElectric
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Jolteon Best Moveset

  1. electric
    Special
    80
    100
    15
  2. normal
    Special
    80
    100
    10

Discharge can be learned as you level up and is a powerful Special Attack that is recommended for Story Clearing. Tera Blast, an attack that changes the type depending on the Tera Type of the Pokemon, is also recommended. It is great especially if the typing is Ice which is a weakness of Ground Type.

Jolteon - Learnable Moves

    1. Learned at Lvl. Ev
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    2. Learned at Lvl. 1
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    3. Learned at Lvl. 1
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    4. Learned at Lvl. 1
      The user assists an ally by boosting the power of that ally's attack.
    5. Learned at Lvl. 1
      The user endearingly approaches the target, then steals the target's held item.
    6. Learned at Lvl. 1
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    7. Learned at Lvl. 1
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    8. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    9. Learned at Lvl. 1
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    10. Learned at Lvl. 1
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    11. Learned at Lvl. 1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    12. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    13. Learned at Lvl. 1
      The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    14. Learned at Lvl. 5
      Sand is hurled in the target's face, reducing the target's accuracy.
    15. Learned at Lvl. 10
      The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    16. Learned at Lvl. 15
      The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
    17. Learned at Lvl. 20
      The user launches a weak jolt of electricity that paralyzes the target.
    18. Learned at Lvl. 25
      The target is quickly kicked twice in succession using both feet.
    19. Learned at Lvl. 30
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    20. Learned at Lvl. 35
      Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    21. Learned at Lvl. 40
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    22. Learned at Lvl. 45
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    23. Learned at Lvl. 50
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    24. Learned at Lvl. 55
      This move can only be used only after the user has used all other moves it knows in the battle.
    25. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    26. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    27. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    28. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    29. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    30. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    31. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    32. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    33. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    34. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    35. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    36. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    37. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    38. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    39. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    40. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    41. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    42. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    43. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    44. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    45. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    46. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    47. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    48. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    49. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    50. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    51. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    52. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    53. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    54. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    55. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    56. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    57. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    58. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    59. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    60. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.

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    GroundFlyingPsychicBug
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    SteelFairy--

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    This doesn’t have any content.

    Anonymous 1

    Why Jolteon cant learn charge beam on 9th gen?

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