Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Chespin - Type, Moveset, & Stats

Pokemon Scarlet and Violet | Chespin - Type, Moveset, & Stats | Pokemon SV

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Chespin evolution and how to get Chespin (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Chespin movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Chespin - Type Chart, Base Stats & Abilities

Chespin - Type Chart, Base Stats & Abilities

アイコン

Grass
Pokedex650
Paldean Pokedex-
Gender♂ / ♀
Height/Weight0.4m/9.0Kg
Egg TypeField
Effort ValuesDEFF+1
Appears In

*Switch to [D] Default or [S] Shiny image.

Base Stats/Actual Values

HP
56
369/ 518
Attack
61
358/ 518
Defense
65
264/ 518
Special Attack
48
388/ 518
Special Defense
45
418/ 518
Speed
38
447/ 518
Total Stats
313
407/ 518
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP163163131131116
Attack124113817359
Defense128117857663
S.ATK110100686147
S.DEF10697655845
Speed9990585238

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireIcePoisonFlyingBug
  2. WaterGrassElectricGround

Abilities/Hidden Abilities

  1. Powers up Grass-type moves when the Pokemon is in trouble
  2. Protects the Pokemon from some ball and bomb moves.

▶Abilites & Effects List
▶How To Get Hidden Abilities

Chespin - Information On Evolution

Evolution Conditions

NameHow To Evolve
Chespin IconChespin-
Quilladin IconQuilladinChespin Lvl. 16
Chesnaught IconChesnaughtQuilladin Lvl. 36

▶All Evolution Conditions
▶Special Evolution Conditions

*Input the Name to jump to the other Pokemon's page.

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGrass
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterPoisonGhost
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Chespin - Learnable Moves

    1. The target is struck with slender, whiplike vines to inflict damage.
    2. The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    3. The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    4. The target is bitten with viciously sharp fangs. This may also make the target flinch.
    5. A seed is planted on the target. It steals some HP from the target every turn.
    6. Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    7. A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    8. The user slams a barrage of hard-shelled seeds down on the target from above.
    9. The user scatters curious leaves that chase the target. This attack never misses.
    10. The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    11. The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    12. The user slams its rugged body into the target to attack. This also damage the user quite a lot.
    13. A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    14. This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    15. A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    16. The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    17. This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    18. The user confounds the target with speed, then slashes. This attack never misses.
    19. The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    20. The target is raked with steel claws. This may also raise the user's Attack stat.
    21. Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    22. The user scatters curious leaves that chase the target. This attack never misses.
    23. The user scatters curious leaves that chase the target. This attack never misses.
    24. Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    25. The user flings its held item at the target to attack. This move's power and effects depend on the item.
    26. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    27. The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    28. The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    29. The user burrows into the ground, then attacks on the next turn.
    30. The user forcefully shoots seeds at the target two to five times in a row.
    31. The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    32. The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    33. The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    34. The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    35. The target is punched with an electrified fist. This may also leave the target with paralysis.
    36. While it is asleep, the user randomly uses one of the moves it knows.
    37. The user slams a barrage of hard-shelled seeds down on the target from above.
    38. An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    39. A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    40. The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    41. The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    42. Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    43. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    44. Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    45. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    46. The user slams the target with its steel-hard head. This may also make the target flinch.
    47. The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    48. A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    49. The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    50. The user assists an ally by boosting the power of that ally's attack.
    51. The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    52. A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
    53. The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    54. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    55. The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    56. A move that works differently for the Ghost type than for all other types.
    57. The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    58. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    59. The user restores its own HP. The amount of HP regained varies with the weather.
    60. The user and its allies are protected from wide-ranging attacks for one turn.
    61. The user protects itself and its allies from priority moves.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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