Shuppet evolution and how to get Shuppet (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Shuppet movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Shuppet - Type Chart, Base Stats & Abilities
Shuppet - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 298 | |
Gender | ♂ / ♀ | |
Height/Weight | 0.6m/2.3Kg | |
Egg Type | Amorphous | |
Effort Values | ATTK+1 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 151 | 151 | 119 | 119 | 104 |
Attack | 139 | 127 | 95 | 85 | 72 |
Defense | 95 | 87 | 55 | 49 | 36 |
S.ATK | 126 | 115 | 83 | 75 | 61 |
S.DEF | 93 | 85 | 53 | 48 | 34 |
Speed | 106 | 97 | 65 | 58 | 45 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Prevents the Pokemon from falling asleep.
- The Pokemon can check an opposing Pokémon's held item.
- May disable a move used on the Pokémon.
Shuppet - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Shuppet - Learnable Moves
- Learned at Lvl. 1The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
- Learned at Lvl. 4An earsplitting screech harshly lowers the target's Defense stat.
- Learned at Lvl. 7The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned at Lvl. 10The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
- Learned at Lvl. 16The user shoots a sinister flame at the target to inflict a burn.
- Learned at Lvl. 19The user extends its shadow and attacks the target from behind. This move always goes first.
- Learned at Lvl. 22This relentless attack does massive damage to a target affected by status conditions.
- Learned at Lvl. 26A move that works differently for the Ghost type than for all other types.
- Learned at Lvl. 30The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 34The user mimics the target completely, copying the target's Ability.
- Learned at Lvl. 38This move enables the user to attack first. This move fails if the target is not readying an attack.
- Learned at Lvl. 42The user catches the target off guard and swaps its held item with its own.
- Learned at Lvl. 48The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
- Learned via TM16The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM42The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM80The user waggles a finger and stimulates its brain into randomly using nearly any move.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM34The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM107The user shoots a sinister flame at the target to inflict a burn.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM94The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM102The user shoots filthy garbage at the target to attack. This may also poison the target.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM29This relentless attack does massive damage to a target affected by status conditions.
- Learned via TM151The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
- Learned via TM79The user damages opposing Pokemon by emitting a powerful flash.
- Learned via TM21The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
- Egg MoveFor four turns, this move pevents the target from using the move it last used.
- Egg MoveThe target is exposed to a sinister ray that triggers confusion.
- Egg MoveAfter using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
- Egg MoveIf opposing Pokemon know any move also known by the user, they are prevented from using it.
- Egg MoveThe user shoots filthy garbage at the target to attack. This may also poison the target.
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