Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Shuppet - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Shuppet - Location, Stats, Best Moveset and Nature | Pokemon SV

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Shuppet evolution and how to get Shuppet (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Shuppet movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Shuppet - Type Chart, Base Stats & Abilities

Shuppet - Shiny, Base Stats & Abilities

アイコン

Ghost
Pokedex???
Paldean Pokedex298
Gender♂ / ♀
Height/Weight0.6m/2.3Kg
Egg TypeAmorphous
Effort ValuesATTK+1
Appears In

Base Stats/Actual Values

HP
44
379/ 435
Attack
75
191/ 435
Defense
35
396/ 435
Special Attack
63
209/ 435
Special Defense
33
412/ 435
Speed
45
320/ 435
Total Stats
295
363/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP151151119119104
Attack139127958572
Defense9587554936
S.ATK126115837561
S.DEF9385534834
Speed10697655845

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GhostDark
  2. PoisonBug
  3. NormalFighting

Abilities/Hidden Abilities

  1. Prevents the Pokemon from falling asleep.
  2. The Pokemon can check an opposing Pokémon's held item.
  3. May disable a move used on the Pokémon.
Other Abilities & Hidden Abilities Here

Shuppet - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Shuppet IconShuppet-
Banette IconBanetteShuppet Lvl. 37

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGhost
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Shuppet - Learnable Moves

    1. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    2. Learned at Lvl. 4
      An earsplitting screech harshly lowers the target's Defense stat.
    3. Learned at Lvl. 7
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    4. Learned at Lvl. 10
      The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    5. Learned at Lvl. 16
      The user shoots a sinister flame at the target to inflict a burn.
    6. Learned at Lvl. 19
      The user extends its shadow and attacks the target from behind. This move always goes first.
    7. Learned at Lvl. 22
      This relentless attack does massive damage to a target affected by status conditions.
    8. Learned at Lvl. 26
      A move that works differently for the Ghost type than for all other types.
    9. Learned at Lvl. 30
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    10. Learned at Lvl. 34
      The user mimics the target completely, copying the target's Ability.
    11. Learned at Lvl. 38
      This move enables the user to attack first. This move fails if the target is not readying an attack.
    12. Learned at Lvl. 42
      The user catches the target off guard and swaps its held item with its own.
    13. Learned at Lvl. 48
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    14. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    15. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    16. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    17. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    18. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    19. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    20. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    21. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    24. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    25. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    26. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    27. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    28. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    29. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    30. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    31. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    32. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    33. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    34. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    37. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    38. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    39. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    40. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    41. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    42. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    43. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    44. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    45. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    46. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    47. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    48. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    49. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    50. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    51. Learned via TM21
      The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    52. Egg Move
      For four turns, this move pevents the target from using the move it last used.
    53. Egg Move
      The target is exposed to a sinister ray that triggers confusion.
    54. Egg Move
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    55. Egg Move
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    56. Egg Move
      The user shoots filthy garbage at the target to attack. This may also poison the target.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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