Quilladin evolution and how to get Quilladin (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Quilladin movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Quilladin - Type Chart, Base Stats & Abilities
Quilladin - Type Chart, Base Stats & Abilities
Pokedex | 651 | |
---|---|---|
Paldean Pokedex | - | |
Gender | ♂ / ♀ | |
Height/Weight | 0.7m/29.0Kg | |
Egg Type | Field | |
Effort Values | DEFF+2 | |
Appears In |
*Switch to [D] Default or [S] Shiny image.
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 168 | 168 | 136 | 136 | 121 |
Attack | 143 | 130 | 98 | 88 | 74 |
Defense | 161 | 147 | 115 | 103 | 90 |
S.ATK | 118 | 108 | 76 | 68 | 54 |
S.DEF | 121 | 110 | 78 | 70 | 56 |
Speed | 119 | 109 | 77 | 69 | 55 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Powers up Grass-type moves when the Pokemon is in trouble
- Protects the Pokemon from some ball and bomb moves.
▶Abilites & Effects List
▶How To Get Hidden Abilities
Quilladin - Information On Evolution
Evolution Conditions
Name | How To Evolve |
---|---|
Chespin | - |
Quilladin | Chespin Lvl. 16 |
Chesnaught | Quilladin Lvl. 36 |
▶All Evolution Conditions
▶Special Evolution Conditions
*Input the Name to jump to the other Pokemon's page.
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Quilladin - Learnable Moves
- The target is struck with slender, whiplike vines to inflict damage.
- The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
- The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
- The target is bitten with viciously sharp fangs. This may also make the target flinch.
- A seed is planted on the target. It steals some HP from the target every turn.
- The user slams a barrage of hard-shelled seeds down on the target from above.
- Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
- A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- The user scatters curious leaves that chase the target. This attack never misses.
- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
- The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- The user adds its HP to the target's HP, then equally shares the combined HP with the target.
- The user slams its rugged body into the target to attack. This also damage the user quite a lot.
- A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
- This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- The user confounds the target with speed, then slashes. This attack never misses.
- The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- The target is raked with steel claws. This may also raise the user's Attack stat.
- Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- The user scatters curious leaves that chase the target. This attack never misses.
- The user scatters curious leaves that chase the target. This attack never misses.
- Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
- The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
- The user flings its held item at the target to attack. This move's power and effects depend on the item.
- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- The user burrows into the ground, then attacks on the next turn.
- The user forcefully shoots seeds at the target two to five times in a row.
- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- The user slashes with a sharp claw made from shadows. Critical hits land more easily.
- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
- The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- The target is punched with an electrified fist. This may also leave the target with paralysis.
- While it is asleep, the user randomly uses one of the moves it knows.
- The user slams a barrage of hard-shelled seeds down on the target from above.
- An energy-draining punch. The user's HP is restored by half the damage taken by the target.
- A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
- The target is taunted into a rage that allows it to use only attack moves for three turns.
- The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
- The user slams the target with its steel-hard head. This may also make the target flinch.
- The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- The user hardens its body's surface like iron, shraply raising its Defense stat.
- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
- The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- The user assists an ally by boosting the power of that ally's attack.
- The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
- A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
- The user stabs the target from below with sharpened stones. Critical hits land more easily.
- The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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