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Pokemon Scarlet and Violet Wiki Guide
Arcanine - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pokemon SV
Arcanine - Location, Stats, Best Moveset and Nature

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Arcanine evolution and how to get Arcanine (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Arcanine movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Arcanine - Type Chart, Base Stats & Abilities

Arcanine - Shiny, Base Stats & Abilities

アイコン

Fire
Pokedex???
Paldean Pokedex214
Gender♂ / ♀
Height/Weight1.9m/155.0Kg
Egg TypeField
Effort ValuesATTK+2
Appears In

Base Stats/Actual Values

HP
90
75/ 435
Attack
110
66/ 435
Defense
80
102/ 435
Special Attack
100
65/ 435
Special Defense
80
110/ 435
Speed
95
69/ 435
Total Stats
555
30/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP197197165165150
Attack178162130117103
Defense1451321009076
S.ATK16715212010894
S.DEF1451321009076
Speed16114711510390

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterGroundRock
  2. FireGrassIceBugSteelFairy

Abilities/Hidden Abilities

  1. Lowers the opposing Pokémon's Attack stat.
  2. Powers up the Pokémon's Fire- type moves if it's hit by one.
  3. Boosts the Attack stat when it's hit by a Dark-type move
Other Abilities & Hidden Abilities Here

Arcanine - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Growlithe IconGrowlithe-
Arcanine IconArcanineUse Growlithe to Fire Stone

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFire
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonGrassFlyingBugFightingGroundSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Arcanine - Learnable Moves

    1. Learned at Lvl. Ev
      The user charges the target at blinding speed. This move always goes first.
    2. Learned at Lvl. 1
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    3. Learned at Lvl. 1
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    4. Learned at Lvl. 1
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    5. Learned at Lvl. 1
      The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
    6. Learned at Lvl. 1
      The user assists an ally by boosting the power of that ally's attack.
    7. Learned at Lvl. 1
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    8. Learned at Lvl. 1
      The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    9. Learned at Lvl. 1
      An all-out attack that becomes more powerful the less HP the user has.
    10. Learned at Lvl. 1
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    11. Learned at Lvl. 1
      The target is attacked with small flames. This may also leave the target with a burn.
    12. Learned at Lvl. 1
      The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    13. Learned at Lvl. 1
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    14. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    15. Learned at Lvl. 1
      The user cloaks itself in fire and charge at the target. This may also leave the target with a burn.
    16. Learned at Lvl. 1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned at Lvl. 5
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    21. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    22. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    23. Learned via TM24
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    24. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    25. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    26. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    27. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    28. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    29. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    30. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    31. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    32. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    33. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    34. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    35. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    36. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    37. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    38. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    39. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    40. Learned via TM118
      The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    41. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    42. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    43. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    44. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    45. Learned via TM157
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    46. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    47. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    48. Learned via TM165
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    49. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    50. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    51. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    52. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    53. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    54. Learned via TM38
      Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    55. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    56. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    57. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    58. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    59. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

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    SteelFairy--

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