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Pokemon Scarlet and Violet Wiki Guide
Scovillain - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Scovillain - Location, Stats, Best Moveset and Nature | Pokemon SV

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Scovillain evolution and how to get Scovillain (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Scovillain movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Scovillain - Type Chart, Base Stats & Abilities

Scovillain - Shiny, Base Stats & Abilities

アイコン

GrassFire
Pokedex???
Paldean Pokedex251
Gender
Height/Weight0.9m/15.0Kg
Egg TypeGrass
Appears In

Base Stats/Actual Values

HP
65
231/ 435
Attack
108
78/ 435
Defense
65
206/ 435
Special Attack
108
49/ 435
Special Defense
65
205/ 435
Speed
75
160/ 435
Total Stats
486
145/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP172172140140125
Attack176160128115101
Defense128117857663
S.ATK176160128115101
S.DEF128117857663
Speed139127958572

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. PoisonFlyingRock
  2. ElectricSteelFairy
  3. Grass

Abilities/Hidden Abilities

  1. Boosts the Pokémon's Speed stat in sunshine.
  2. Prevents the Pokemon from falling asleep.
  3. At the end of your turn, boost one stat signficantly and lower another slightly.
Other Abilities & Hidden Abilities Here

Scovillain - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Capsakid IconCapsakid-
Scovillain IconScovillainUse Capsakid to Fire Stone

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGrassFire
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonGroundRockGhostSteelElectricRockSteelFightingGroundSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Exclusive Moves

  1. The user emits an incredibly spicy extract, sharply boosting the target’s Attack stat and harshly lowering the target’s Defense stat.

Scovillain Best Moveset

  1. fire
    Special
    130
    90
    5
  2. normal
    Status
    -
    -
    20

Scovillain - Learnable Moves

    1. Learned at Lvl. Ev
      The user emits an incredibly spicy extract, sharply boosting the target’s Attack stat and harshly lowering the target’s Defense stat.
    2. Learned at Lvl. Ev
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    3. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    4. Learned at Lvl. 1
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    5. Learned at Lvl. 1
      The user attacks by pelting the target with leaves.
    6. Learned at Lvl. 4
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    7. Learned at Lvl. 10
      The user's body grows all at once, raising the Attack and Sp. Atk stats.
    8. Learned at Lvl. 13
      Sharp-edged leaves are launched to slash at opposing Pokemon. Critical hits land more easily.
    9. Learned at Lvl. 17
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    10. Learned at Lvl. 21
      The user forcefully shoots seeds at the target two to five times in a row.
    11. Learned at Lvl. 24
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    12. Learned at Lvl. 28
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    13. Learned at Lvl. 33
      A seed that can cause worry is planted on the ground. It prevents sleep by making the target's Ability Insomnia.
    14. Learned at Lvl. 38
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    15. Learned at Lvl. 44
      The user slams a barrage of hard-shelled seeds down on the target from above.
    16. Learned at Lvl. 48
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    17. Learned at Lvl. 48
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    18. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    22. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    23. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    24. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    25. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    26. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    27. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    28. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    29. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    30. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    31. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    32. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    33. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    34. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    37. Learned via TM157
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    38. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    39. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    40. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    41. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    42. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    43. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    44. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    45. Learned via TM159
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    46. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    47. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    48. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    49. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.

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