Scovillain evolution and how to get Scovillain (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Scovillain movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To Get Scovillain - Type Chart, Base Stats & Abilities Scovillain - Shiny, Base Stats & Abilities Base Stats/Actual Values HP Attack Defense Special Attack Special Defense Speed Total Stats
Check Actual Stats At Lv50 Best High Base Low Lowest HP 172 172 140 140 125 Attack 176 160 128 115 101 Defense 128 117 85 76 63 S.ATK 176 160 128 115 101 S.DEF 128 117 85 76 63 Speed 139 127 95 85 72
※Stats Shown Are At Lv 50 Best: Highest IV, Max EV, Boosted By Nature High: Highest IV, Max EV, Not affected by Nature. Base: Highest IV, No EV, Not affected by Nature Low: Highest IV, No EV, Decreased by Nature Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart Abilities/Hidden Abilities Boosts the Pokémon's Speed stat in sunshine.
Prevents the Pokemon from falling asleep.
At the end of your turn, boost one stat signficantly and lower another slightly.
Other Abilities & Hidden Abilities Here Scovillain - Information On Evolution Conditions For Evolution Recommended Tera Type Recommended Tera Type Power-Up Type If the original Type is same as the Tera Type, the power of moves will be doubled!Counter Type Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll Best Moves To Use Exclusive Moves The user emits an incredibly spicy extract, sharply boosting the target’s Attack stat and harshly lowering the target’s Defense stat.
Scovillain Best Moveset
Scovillain - Learnable Moves
Learned at Lvl. Ev
The user emits an incredibly spicy extract, sharply boosting the target’s Attack stat and harshly lowering the target’s Defense stat.Learned at Lvl. Ev
The target is scorched with an intense blast of fire. This may also leave the target with a burn.Learned at Lvl. 1
The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.Learned at Lvl. 1
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.Learned at Lvl. 1
The user attacks by pelting the target with leaves.Learned at Lvl. 4
The target is bitten with viciously sharp fangs. This may also make the target flinch.Learned at Lvl. 10
The user's body grows all at once, raising the Attack and Sp. Atk stats.Learned at Lvl. 13
Sharp-edged leaves are launched to slash at opposing Pokemon. Critical hits land more easily.Learned at Lvl. 17
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.Learned at Lvl. 21
The user forcefully shoots seeds at the target two to five times in a row.Learned at Lvl. 24
The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.Learned at Lvl. 28
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.Learned at Lvl. 33
A seed that can cause worry is planted on the ground. It prevents sleep by making the target's Ability Insomnia.Learned at Lvl. 38
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.Learned at Lvl. 44
The user slams a barrage of hard-shelled seeds down on the target from above.Learned at Lvl. 48
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.Learned at Lvl. 48
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.Learned via TM1
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.Learned via TM125
The target is scorched with an intense blast of fire. This may also leave the target with a burn.Learned via TM163
The target is attacked with a powerful beam. The user can't move on the next turn.Learned via TM168
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.Learned via TM141
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.Learned via TM85
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.Learned via TM103
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.Learned via TM18
The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.Learned via TM7
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.Learned via TM6
The user frightens the target with a scary face to harshly lower its Speed stat.Learned via TM51
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.Learned via TM111
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.Learned via TM47
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.Learned via TM70
While it is asleep, the user randomly uses one of the moves it knows.Learned via TM49
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.Learned via TM108
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.Learned via TM107
The user shoots a sinister flame at the target to inflict a burn.Learned via TM25
This attack move doubles its power if the user is poisoned, burned, or paralyzed.Learned via TM130
The user assists an ally by boosting the power of that ally's attack.Learned via TM157
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.Learned via TM56
The user forcefully shoots seeds at the target two to five times in a row.Learned via TM33
The user scatters curious leaves that chase the target. This attack never misses.Learned via TM71
The user slams a barrage of hard-shelled seeds down on the target from above.Learned via TM119
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.Learned via TM152
The user charges at the target using every bit of its power. The user can't move on the next turn.Learned via TM8
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.Learned via TM59
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.Learned via TM159
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.Learned via TM81
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.Learned via TM137
The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.Learned via TM84
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.Learned via TM20
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat. Pokemon Scarlet & Violet Related Articles Pokemon Related Articles Pokemon List Per Type