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Pokemon Scarlet and Violet Wiki Guide
Capsakid - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pokemon SV
Capsakid - Location, Stats, Best Moveset and Nature

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Capsakid evolution and how to get Capsakid (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Capsakid movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Capsakid - Type Chart, Base Stats & Abilities

Capsakid - Shiny, Base Stats & Abilities

アイコン

Grass
Pokedex???
Paldean Pokedex250
Gender
Height/Weight0.3m/3.0Kg
Egg TypeGrass
Appears In

Base Stats/Actual Values

HP
50
324/ 435
Attack
62
284/ 435
Defense
40
372/ 435
Special Attack
62
211/ 435
Special Defense
40
366/ 435
Speed
50
288/ 435
Total Stats
304
347/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP157157125125110
Attack125114827460
Defense10192605440
S.ATK125114827460
S.DEF10192605440
Speed112102706349

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireIcePoisonFlyingBug
  2. WaterGrassElectricGround

Abilities/Hidden Abilities

  1. Boosts the Pokémon's Speed stat in sunshine.
  2. Prevents the Pokemon from falling asleep.
  3. The Pokemon can't use any held items.
Other Abilities & Hidden Abilities Here

Capsakid - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Capsakid IconCapsakid-
Scovillain IconScovillainUse Capsakid to Fire Stone

Recommended Nature and Tera Type

Hasty or Naive is recommended

NatureStats Compensation
Hasty
(Build that is strong for both Physical and Special Moves)
SPD ⬆/Def ⬇
Naive
(Build that is strong for both Physical and Special Moves)
SPD ⬆/S.Def ⬇

Recommended Tera Type

Power-Up TypeGrass
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonFireWaterIceSteelPoisonGroundRockGhostSteelElectricRockSteelFireFightingPoisonFlyingGhostSteelFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Capsakid - Learnable Moves

    1. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    2. Learned at Lvl. 1
      The user attacks by pelting the target with leaves.
    3. Learned at Lvl. 4
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    4. Learned at Lvl. 10
      The user's body grows all at once, raising the Attack and Sp. Atk stats.
    5. Learned at Lvl. 13
      Sharp-edged leaves are launched to slash at opposing Pokemon. Critical hits land more easily.
    6. Learned at Lvl. 17
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    7. Learned at Lvl. 21
      The user forcefully shoots seeds at the target two to five times in a row.
    8. Learned at Lvl. 24
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    9. Learned at Lvl. 28
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    10. Learned at Lvl. 38
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    11. Learned at Lvl. 44
      The user slams a barrage of hard-shelled seeds down on the target from above.
    12. Learned at Lvl. 48
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    13. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    14. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    15. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    16. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    17. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    18. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    19. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    20. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    22. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    23. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    24. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    25. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    26. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    27. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    28. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    29. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    30. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    31. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    32. Learned via TM159
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    33. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    34. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    35. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    36. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    37. Egg Move
      A seed is planted on the target. It steals some HP from the target every turn.
    38. Egg Move
      The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    39. Egg Move
      The user lays roots that restore its HP on every turn. Because its rooted, it can't be switched out.
    40. Egg Move
      A seed that can cause worry is planted on the ground. It prevents sleep by making the target's Ability Insomnia.
    41. Egg Move
      The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokemon aim only at the user.

    Pokemon Scarlet & Violet Related Articles

    Pokemon Related Articles

    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--

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