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Pokemon Scarlet and Violet Wiki Guide
Mimikyu - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Mimikyu - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Mimikyu & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Mimikyu movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Mimikyu - Type Chart, Base Stats & Abilities

Mimikyu - Shiny, Base Stats & Abilities

アイコン

GhostFairy
Pokedex???
Paldean Pokedex239
Gender♂ / ♀
Height/Weight0.2m/0.7Kg
Egg TypeAmorphous
Effort ValuesSDEF+2
Appears In

Base Stats/Actual Values

HP
55
299/ 435
Attack
90
129/ 435
Defense
80
102/ 435
Special Attack
50
289/ 435
Special Defense
105
35/ 435
Speed
96
68/ 435
Total Stats
476
169/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP162162130130115
Attack1561421109985
Defense1451321009076
S.ATK112102706349
S.DEF17215712511299
Speed16214811610490

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GhostSteel
  2. Bug
  3. NormalFightingDragon

Abilities/Hidden Abilities

  1. Once per battle, the shroud that covers the Pokemon can protect it from an attack.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Mimikyu - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Mimikyu IconMimikyu-

Recommended Nature and Tera Type

Adamant or Jolly is recommended

NatureStats Compensation
Adamant
(Build that best supports Physical Moves)
Atk ⬆/S.Atk ⬇
Jolly
(Build that best supports Physical Moves)
SPD ⬆/S.Atk ⬇

Recommended Tera Type

Power-Up TypeGhostFairy
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeNormalDarkFireWaterElectricSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Mimikyu Best Moveset

Mimikyu - Learnable Moves

    1. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    2. Learned at Lvl. 1
      The user just flops and splashes around to no effect at all...
    3. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    4. Learned at Lvl. 1
      The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    5. Learned at Lvl. 1
      The user slams its rugged body into the target to attack. This also damage the user quite a lot.
    6. Learned at Lvl. 6
      The user extends its shadow and attacks the target from behind. This move always goes first.
    7. Learned at Lvl. 12
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    8. Learned at Lvl. 18
      The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
    9. Learned at Lvl. 24
      The user copies the target's last move. The move can be used during the battle until the Pokemon is switched out.
    10. Learned at Lvl. 30
      The user sharpens its claws to boost its Attack stat and accuracy.
    11. Learned at Lvl. 36
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    12. Learned at Lvl. 42
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    13. Learned at Lvl. 48
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    14. Learned at Lvl. 54
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    15. Learned at Lvl. 60
      The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    16. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    19. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    20. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    21. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    22. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    23. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    24. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    25. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    26. Learned via TM95
      The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    27. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    28. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    29. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    30. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    31. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    32. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    33. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    34. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    35. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    36. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    37. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    38. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    39. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    40. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    41. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    42. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    43. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    44. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    45. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    46. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    47. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    48. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    49. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    50. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    51. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    52. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    53. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    54. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    55. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    56. Learned via TM21
      The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    57. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    58. Egg Move
      A move that works differently for the Ghost type than for all other types.
    59. Egg Move
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

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