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Pokemon Scarlet and Violet Wiki Guide
Gallade - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Gallade - Location, Stats, Best Moveset and Nature | Pokemon SV

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Gallade evolution and how to get Gallade (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gallade movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Gallade - Type Chart, Base Stats & Abilities

Gallade - Shiny, Base Stats & Abilities

アイコン

PsychicFighting
Pokedex???
Paldean Pokedex065
Gender
Height/Weight1.6m/52.0Kg
Egg TypeHumanLike/Amorphous
Effort ValuesATTK+3
Appears In

Base Stats/Actual Values

HP
68
216/ 435
Attack
125
24/ 435
Defense
65
206/ 435
Special Attack
65
188/ 435
Special Defense
115
14/ 435
Speed
80
140/ 435
Total Stats
518
71/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP175175143143128
Attack194177145130117
Defense128117857663
S.ATK128117857663
S.DEF183167135121108
Speed1451321009076

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FlyingGhostFairy
  2. FightingRock

Abilities/Hidden Abilities

  1. Boosts the Speed stat each time the Pokemon flinches.
  2. TBD
    -
  3. Boosts the Attack stat when it's hit by a Dark-type move
Other Abilities & Hidden Abilities Here

Gallade - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Ralts IconRalts-
Kirlia IconKirliaRalts Lvl. 20
Gardevoir IconGardevoirKirlia Lvl. 30
Gallade IconGalladeUse the Dawn Stone on Kirlia♂

Recommended Nature and Tera Type

Adamant or Jolly is recommended

NatureStats Compensation
Adamant
(Build that best supports Physical Moves)
Atk ⬆/S.Atk ⬇
Jolly
(Build that best supports Physical Moves)
SPD ⬆/S.Atk ⬇

Recommended Tera Type

Power-Up TypePsychicFighting
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeElectricRockSteelNormalDarkFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Gallade - Learnable Moves

    1. Learned at Lvl. Ev
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    2. Learned at Lvl. 1
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    3. Learned at Lvl. 1
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    4. Learned at Lvl. 1
      The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
    5. Learned at Lvl. 1
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    6. Learned at Lvl. 1
      The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    7. Learned at Lvl. 1
      The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
    8. Learned at Lvl. 1
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    9. Learned at Lvl. 1
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    10. Learned at Lvl. 1
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    11. Learned at Lvl. 1
      The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
    12. Learned at Lvl. 1
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    13. Learned at Lvl. 1
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    14. Learned at Lvl. 1
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    15. Learned at Lvl. 1
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    16. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    17. Learned at Lvl. 1
      The target is attacked with a peculiar ray. This may also leave the target confused.
    18. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    19. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    20. Learned at Lvl. 1
      The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
    21. Learned at Lvl. 1
      The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
    22. Learned at Lvl. 9
      The user assists an ally by boosting the power of that ally's attack.
    23. Learned at Lvl. 12
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    24. Learned at Lvl. 15
      The user switch place with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees.
    25. Learned at Lvl. 18
      The user confounds the target with speed, then slashes. This attack never misses.
    26. Learned at Lvl. 23
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    27. Learned at Lvl. 28
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned at Lvl. 35
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    29. Learned at Lvl. 42
      The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    30. Learned at Lvl. 49
      The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    31. Learned at Lvl. 56
      The user and its allies are protected from wide-ranging attacks for one turn.
    32. Learned at Lvl. 56
      The user protects itself and its allies from priority moves.
    33. Learned at Lvl. 63
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    34. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    35. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    36. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    37. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    38. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    39. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    40. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    41. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    42. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    43. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    44. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    45. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    46. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    47. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    48. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    49. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    50. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    51. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    52. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    53. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    54. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    55. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    56. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    57. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    58. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    59. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    60. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    61. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    62. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    63. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    64. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    65. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    66. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    67. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    68. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    69. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    70. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    71. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    72. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    73. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    74. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    75. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    76. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    77. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    78. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    79. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    80. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    81. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    82. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    83. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    84. Learned via TM112
      The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    85. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    86. Learned via TM65
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    87. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    88. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    89. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    90. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    91. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    92. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    93. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    94. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    95. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    96. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    97. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    98. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    99. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    100. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    101. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    102. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    103. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    104. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    105. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    106. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    107. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.

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    Pokemon List Per Type

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    RockGhostDragonDark
    SteelFairy--
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