Kirlia evolution and how to get Kirlia (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Kirlia movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Kirlia - Type Chart, Base Stats & Abilities
Kirlia - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 063 | |
Gender | ♂ / ♀ | |
Height/Weight | 0.8m/20.2Kg | |
Egg Type | HumanLike/Amorphous | |
Effort Values | SATK+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 145 | 145 | 113 | 113 | 98 |
Attack | 95 | 87 | 55 | 49 | 36 |
Defense | 95 | 87 | 55 | 49 | 36 |
S.ATK | 128 | 117 | 85 | 76 | 63 |
S.DEF | 117 | 107 | 75 | 67 | 54 |
Speed | 112 | 102 | 70 | 63 | 49 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Passes poison, paralyze, or burn to the Pokemon that inflicted it.
- The Pokemon copies an opposing Pokémon's Ability.
- Anticipates an ally's attack and dodges it.
Kirlia - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Ralts | - |
Kirlia | Ralts Lvl. 20 |
Gardevoir | Kirlia Lvl. 30 |
Gallade | Use the Dawn Stone on Kirlia♂ |
Recommended Nature and Tera Type
Modest or Timid is recommended
Nature | Stats Compensation |
---|---|
Modest (Build that best supports Special Move) | S.Atk ⬆/Atk ⬇ |
Timid (Build that best supports Special Move) | SPD ⬆/Atk ⬇ |
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Kirlia - Learnable Moves
- Learned at Lvl. 1The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
- Learned at Lvl. 1The target is hit by a weak telekinetic force. This may also confuse the target.
- Learned at Lvl. 1By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- Learned at Lvl. 1Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
- Learned at Lvl. 9The user employs hypnotic suggestion to make the target fall into a deep sleep.
- Learned at Lvl. 12The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
- Learned at Lvl. 15The user switch place with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees.
- Learned at Lvl. 18The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned at Lvl. 23The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
- Learned at Lvl. 28The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
- Learned at Lvl. 33The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned at Lvl. 38The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 43The user emits a healing pulse that restores the target's HP by up to half of its max HP.
- Learned at Lvl. 48The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
- Learned at Lvl. 53Two turns after this move is used, a hunk of psychic energy attacks the target.
- Learned via TM67The target is punched with a fiery fist. This may also leave the target with a burn.
- Learned via TM69The target is punched with an icy fist. This may also leave the target frozen.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM16The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM80The user waggles a finger and stimulates its brain into randomly using nearly any move.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM34The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM2The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM107The user shoots a sinister flame at the target to inflict a burn.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM117The user lets loose a horribly echoing shout with the power to inflict damage.
- Learned via TM33The user scatters curious leaves that chase the target. This attack never misses.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM81The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM54The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM19Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
- Learned via TM37The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
- Learned via TM139This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
- Learned via TM79The user damages opposing Pokemon by emitting a powerful flash.
- Learned via TM138This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
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