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Pokemon Scarlet and Violet Wiki Guide
Kirlia - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Kirlia - Location, Stats, Best Moveset and Nature | Pokemon SV

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Kirlia evolution and how to get Kirlia (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Kirlia movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Kirlia - Type Chart, Base Stats & Abilities

Kirlia - Shiny, Base Stats & Abilities

アイコン

PsychicFairy
Pokedex???
Paldean Pokedex063
Gender♂ / ♀
Height/Weight0.8m/20.2Kg
Egg TypeHumanLike/Amorphous
Effort ValuesSATK+2
Appears In

Base Stats/Actual Values

HP
38
409/ 435
Attack
35
402/ 435
Defense
35
396/ 435
Special Attack
65
188/ 435
Special Defense
55
270/ 435
Speed
50
288/ 435
Total Stats
278
387/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP14514511311398
Attack9587554936
Defense9587554936
S.ATK128117857663
S.DEF117107756754
Speed112102706349

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. PoisonGhostSteel
  2. Psychic
  3. Fighting
  4. Dragon

Abilities/Hidden Abilities

  1. Passes poison, paralyze, or burn to the Pokemon that inflicted it.
  2. The Pokemon copies an opposing Pokémon's Ability.
  3. Anticipates an ally's attack and dodges it.
Other Abilities & Hidden Abilities Here

Kirlia - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Ralts IconRalts-
Kirlia IconKirliaRalts Lvl. 20
Gardevoir IconGardevoirKirlia Lvl. 30
Gallade IconGalladeUse the Dawn Stone on Kirlia♂

Recommended Nature and Tera Type

Modest or Timid is recommended

NatureStats Compensation
Modest
(Build that best supports Special Move)
S.Atk ⬆/Atk ⬇
Timid
(Build that best supports Special Move)
SPD ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypePsychicFairy
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonGroundRockGhostSteelNormalDarkFireWaterElectricSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Kirlia - Learnable Moves

    1. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    2. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    3. Learned at Lvl. 1
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    4. Learned at Lvl. 1
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    5. Learned at Lvl. 9
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    6. Learned at Lvl. 12
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    7. Learned at Lvl. 15
      The user switch place with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees.
    8. Learned at Lvl. 18
      The target is attacked with a peculiar ray. This may also leave the target confused.
    9. Learned at Lvl. 23
      The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
    10. Learned at Lvl. 28
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    11. Learned at Lvl. 33
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    12. Learned at Lvl. 38
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    13. Learned at Lvl. 43
      The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    14. Learned at Lvl. 48
      The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
    15. Learned at Lvl. 53
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    16. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    17. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    18. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    19. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    20. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    21. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    22. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    23. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    24. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    25. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    26. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    27. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    28. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    29. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    30. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    31. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    32. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    33. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    34. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    35. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    36. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    37. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    38. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    39. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    40. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    41. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    42. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    43. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    44. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    45. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    46. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    47. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    48. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    49. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    50. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    51. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    52. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    53. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    54. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    55. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    56. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    57. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    58. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    59. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    60. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    61. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    62. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    63. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.

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    SteelFairy--
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