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Pokemon Scarlet and Violet Wiki Guide
Alomomola - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Alomomola - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Alomomola & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Alomomola movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Alomomola - Type Chart, Base Stats & Abilities

Alomomola - Shiny, Base Stats & Abilities

アイコン

Water
Pokedex???
Paldean Pokedex336
Gender♂ / ♀
Height/Weight1.2m/31.6Kg
Egg TypeWater1/Water2
Effort ValuesHITP+2
Appears In

Base Stats/Actual Values

HP
165
4/ 435
Attack
75
191/ 435
Defense
80
102/ 435
Special Attack
40
345/ 435
Special Defense
45
342/ 435
Speed
65
212/ 435
Total Stats
470
188/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP272272240240225
Attack139127958572
Defense1451321009076
S.ATK10192605440
S.DEF10697655845
Speed128117857663

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GrassElectric
  2. FireWaterIceSteel

Abilities/Hidden Abilities

  1. Sometimes heals an ally's status condition.
  2. Heals status conditions if it's raining.
  3. Restores a little HP when withdrawn from battle
Other Abilities & Hidden Abilities Here

Alomomola - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Alomomola IconAlomomola-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeWater
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireGrassPoisonFlyingBugDragonSteelGrassElectricGroundDragon
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Alomomola - Learnable Moves

    1. Learned at Lvl. 1
      The target is physically pounded with a long tail, a foreleg, or the like.
    2. Learned at Lvl. 1
      The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    3. Learned at Lvl. 5
      The user envelops itself in a veil made of water. It regains some HP every turn.
    4. Learned at Lvl. 9
      The user slams the target with its steel-hard head. This may also make the target flinch.
    5. Learned at Lvl. 13
      The user assists an ally by boosting the power of that ally's attack.
    6. Learned at Lvl. 13
      The user and its allies are protected from wide-ranging attacks for one turn.
    7. Learned at Lvl. 21
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    8. Learned at Lvl. 25
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    9. Learned at Lvl. 29
      The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
    10. Learned at Lvl. 33
      The user shoots a torrent of water at the target and changes the target's type to Water.
    11. Learned at Lvl. 37
      One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    12. Learned at Lvl. 41
      If the target's HP is half or less, this attack will hit with double the power.
    13. Learned at Lvl. 45
      The user creates a protective field that prevents status conditions for five turns.
    14. Learned at Lvl. 49
      The user traps the target in a violent swirling whirlpool for four to five turns.
    15. Learned at Lvl. 55
      The target is blasted by a huge volume of water launched under great pressure.
    16. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    19. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    20. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    21. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    22. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    23. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    24. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    25. Learned via TM77
      The user charges at the target and may make it flinch.
    26. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    27. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    28. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    29. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    30. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    31. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    32. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    33. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    34. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    37. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    38. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    39. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    40. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    41. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    42. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    43. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    44. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    45. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    46. Learned via TM52
      The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    47. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    48. Egg Move
      The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    49. Egg Move
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    50. Egg Move
      The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    51. Egg Move
      A retaliation move that counters any special attack, inflicting double the damage taken.
    52. Egg Move
      The user tickles the target into laughing, reducing its Attack and Defense stats.
    53. Egg Move
      The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

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    Article Written by
    Pokemon SV Strategy Team

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