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Pokemon Scarlet and Violet Wiki Guide
Gothitelle - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Gothitelle - Location, Stats, Best Moveset and Nature | Pokemon SV

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Gothitelle evolution and how to get Gothitelle (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gothitelle movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Gothitelle - Type Chart, Base Stats & Abilities

Gothitelle - Type Chart, Base Stats & Abilities

アイコン

Psychic
Pokedex???
Paldean Pokedex236
Gender♂ / ♀
Height/Weight1.5m/44.0Kg
Egg TypeHumanLike
Effort ValuesSDEF+3
Appears In

Base Stats/Actual Values

HP
70
176/ 435
Attack
55
317/ 435
Defense
95
64/ 435
Special Attack
95
82/ 435
Special Defense
110
22/ 435
Speed
65
212/ 435
Total Stats
490
124/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack117107756754
Defense16114711510390
S.ATK16114711510390
S.DEF178162130117103
Speed128117857663

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugGhostDark
  2. FightingPsychic

Abilities/Hidden Abilities

  1. The Pokemon can check an opposing Pokémon's held item.
  2. Boosts the Sp. Atk stat when a stat is lowered.
  3. Prevents opposing Pokemon from escaping
Other Abilities & Hidden Abilities Here

Gothitelle - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Gothita IconGothita-
Gothorita IconGothoritaGothita Lvl. 32
Gothitelle IconGothitelleGothorita Lvl. 41

Recommended Tera Type

Recommended Tera Type

Power-Up TypePsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireFightingPoisonFlyingGhostSteelFairyNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Gothitelle - Learnable Moves

    1. Learned at Lvl. 1
      The target is physically pounded with a long tail, a foreleg, or the like.
    2. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    3. Learned at Lvl. 1
      The user tickles the target into laughing, reducing its Attack and Defense stats.
    4. Learned at Lvl. 1
      The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    5. Learned at Lvl. 12
      The target is attacked with a peculiar ray. This may also leave the target confused.
    6. Learned at Lvl. 16
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    7. Learned at Lvl. 20
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    8. Learned at Lvl. 24
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    9. Learned at Lvl. 28
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    10. Learned at Lvl. 35
      The user hypnotizes itself into copying any stat change made by the target.
    11. Learned at Lvl. 40
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    12. Learned at Lvl. 48
      Flattery is ussed to confuse the target. However, this also raises the target's Sp. Atk stat.
    13. Learned at Lvl. 56
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    14. Learned at Lvl. 64
      The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    17. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    18. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    19. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    20. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    21. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    22. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    23. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    24. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    27. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    28. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    29. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    30. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    31. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    32. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    33. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    34. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    37. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    38. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    39. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    40. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    41. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    42. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    43. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    44. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    45. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    46. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    47. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    48. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    49. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    50. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    51. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    52. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    53. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    54. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    55. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    56. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    57. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    58. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.

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