Electrode evolution and how to get Electrode (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Electrode movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Electrode - Type Chart, Base Stats & Abilities
Electrode - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 208 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.2m/66.6Kg | |
Egg Type | Mineral | |
Effort Values | SPED+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 167 | 167 | 135 | 135 | 120 |
Attack | 112 | 102 | 70 | 63 | 49 |
Defense | 134 | 122 | 90 | 81 | 67 |
S.ATK | 145 | 132 | 100 | 90 | 76 |
S.DEF | 145 | 132 | 100 | 90 | 76 |
Speed | 222 | 202 | 170 | 153 | 139 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Gives full immunity to all sound-based moves.
- Contact with the Pokemon may cause paralysis.
- Damages the attacker landing the finishing hit.
Electrode - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Electrode - Learnable Moves
- Learned at Lvl. 1The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned at Lvl. 1The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
- Learned at Lvl. 1The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokemon with the Plus or Minus Ability.
- Learned at Lvl. 1A physical attack in which the user charges and slams into the target with its whole body.
- Learned at Lvl. 1A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 9The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
- Learned at Lvl. 11The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
- Learned at Lvl. 13An earsplitting screech harshly lowers the target's Defense stat.
- Learned at Lvl. 16The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned at Lvl. 20Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned at Lvl. 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned at Lvl. 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
- Learned at Lvl. 29A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned at Lvl. 36The user levitates using electrically generated magnetism for five turns.
- Learned at Lvl. 41The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned at Lvl. 47The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
- Learned at Lvl. 54The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
- Learned at Lvl. 58A retaliation move that counters any special attack, inflicting double the damage taken.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM4The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM48After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM96The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
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