Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Voltorb Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Voltorb Evolution & How To Get (Location)

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Voltorb evolution and how to get Voltorb (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Voltorb movesets, best builds, best nature, & base stats!

Table Of Contents

Voltorb - Type Chart, Base Stats & Abilities

Voltorb - Shiny, Base Stats & Abilities

アイコン

Electric
Pokedex???
Paldean Pokedex207
Gender♂ / ♀
Height/Weight0.5m/10.4Kg
Egg TypeMineral
Effort ValuesSPED+1
Appears In

Base Stats/Actual Values

HP
40
381/ 427
Attack
30
404/ 427
Defense
50
297/ 427
Special Attack
55
251/ 427
Special Defense
55
263/ 427
Speed
100
51/ 427
Total Stats
330
294/ 427
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP147147115115100
Attack9082504531
Defense112102706349
S.ATK117107756754
S.DEF117107756754
Speed16715212010894

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ground
  2. ElectricFlyingSteel

Abilities/Hidden Abilities

  1. Gives full immunity to all sound-based moves.
  2. Contact with the Pokemon may cause paralysis.
  3. Damages the attacker landing the finishing hit.
Other Abilities & Hidden Abilities Here

Voltorb - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Voltorb IconVoltorb-
Electrode IconElectrodeVoltorb Lvl. 30

Recommended Tera Type

Recommended Tera Type

Power-Up TypeElectric
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Voltorb - Learnable Moves

    1. Learned at Lvl. 1
      The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    2. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    3. Learned at Lvl. 4
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    4. Learned at Lvl. 6
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    5. Learned at Lvl. 9
      The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    6. Learned at Lvl. 11
      The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    7. Learned at Lvl. 13
      An earsplitting screech harshly lowers the target's Defense stat.
    8. Learned at Lvl. 16
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    9. Learned at Lvl. 20
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    10. Learned at Lvl. 22
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    11. Learned at Lvl. 26
      The user attacks everything around it by causing an explosion. The user faints upon using this move.
    12. Learned at Lvl. 29
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    13. Learned at Lvl. 34
      The user levitates using electrically generated magnetism for five turns.
    14. Learned at Lvl. 37
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    15. Learned at Lvl. 41
      The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    16. Learned at Lvl. 46
      The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    17. Learned at Lvl. 50
      A retaliation move that counters any special attack, inflicting double the damage taken.
    18. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    20. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    21. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    22. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    23. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    24. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    28. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    29. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    30. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    31. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    32. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    33. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    34. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    35. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    36. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    37. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    38. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    39. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    40. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    41. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    42. Egg Move
      The user recycles a held item that has been used in battle so it can be used again.
    43. Egg Move
      A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

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