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Pokemon Scarlet and Violet Wiki Guide
Falinks - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Falinks - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Falinks & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Falinks movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Falinks - Type Chart, Base Stats & Abilities

Falinks - Shiny, Base Stats & Abilities

アイコン

Fighting
Pokedex???
Paldean Pokedex300
GenderUnknown
Height/Weight3.0m/62.0Kg
Egg TypeFairy/Mineral
Effort ValuesATTK+2,SDEF+1
Appears In

Base Stats/Actual Values

HP
65
231/ 435
Attack
100
93/ 435
Defense
100
45/ 435
Special Attack
70
174/ 435
Special Defense
60
241/ 435
Speed
75
160/ 435
Total Stats
470
188/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP172172140140125
Attack16715212010894
Defense16715212010894
S.ATK134122908167
S.DEF123112807258
Speed139127958572

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FlyingPsychicFairy
  2. BugRockDark

Abilities/Hidden Abilities

  1. Protects the Pokemon from critical hits.
  2. Boosts the Pokémon's Attack stat when its stats are lowered.
Other Abilities & Hidden Abilities Here

Falinks - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Falinks IconFalinks-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFighting
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeElectricRockSteelPsychicDarkSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Falinks - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    3. Learned at Lvl. 5
      The user attacks with a punch. This may also lower the target's defenses.
    4. Learned at Lvl. 10
      The user takes a deep breath and focuses so that critical hits land more easily.
    5. Learned at Lvl. 15
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    6. Learned at Lvl. 20
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    7. Learned at Lvl. 25
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    8. Learned at Lvl. 30
      An all-out attack that becomes more powerful the less HP the user has.
    9. Learned at Lvl. 35
      Althouogh this move has great power, it only works the first turn each time the user enters battle.
    10. Learned at Lvl. 40
      This move raises all the user's stats but prevents the user from switching out or fleeing.
    11. Learned at Lvl. 45
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    12. Learned at Lvl. 50
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    13. Learned at Lvl. 55
      Using its tough and impressive horn, the user rams into the target with no letup.
    14. Learned at Lvl. 60
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    15. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    16. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    19. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    20. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    21. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    22. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    23. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    24. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    25. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    26. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    27. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    28. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    29. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    30. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    31. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    32. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    33. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    34. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    35. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    36. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    37. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    38. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    39. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    40. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    41. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    42. Learned via TM53
      The user stabs the target with a sharp horn. This attack never misses.
    43. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    44. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.

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