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Pokemon Scarlet and Violet Wiki Guide
Slaking - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Slaking - Location, Stats, Best Moveset and Nature | Pokemon SV

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Slaking evolution and how to get Slaking (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Slaking movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Slaking - Type Chart, Base Stats & Abilities

Slaking - Shiny, Base Stats & Abilities

アイコン

Normal
Pokedex???
Paldean Pokedex080
Gender♂ / ♀
Height/Weight2.0m/130.5Kg
Egg TypeField
Effort ValuesHITP+3
Appears In

Base Stats/Actual Values

HP
150
7/ 435
Attack
160
1/ 435
Defense
100
45/ 435
Special Attack
95
82/ 435
Special Defense
65
205/ 435
Speed
100
51/ 435
Total Stats
670
1/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP257257225225210
Attack233212180162148
Defense16715212010894
S.ATK16114711510390
S.DEF128117857663
Speed16715212010894

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fighting
  2. Ghost

Abilities/Hidden Abilities

  1. The Pokemon can't attack on consecutive turns.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Slaking - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Slakoth IconSlakoth-
Vigoroth IconVigorothSlakoth Lvl. 18
Slaking IconSlakingVigoroth Lvl. 36

Recommended Tera Type

Recommended Tera Type

Power-Up TypeNormal
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Slaking - Learnable Moves

    1. Learned at Lvl. Ev
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    2. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    3. Learned at Lvl. 1
      The user compels the target to keep using the move it encored for three turns.
    4. Learned at Lvl. 1
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    5. Learned at Lvl. 1
      The user slacks off, restoring its own HP by up to half of its max HP.
    6. Learned at Lvl. 1
      This move enables the user to attack first. This move fails if the target is not readying an attack.
    7. Learned at Lvl. 17
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    8. Learned at Lvl. 23
      The user endearingly approaches the target, then steals the target's held item.
    9. Learned at Lvl. 27
      The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turms.
    10. Learned at Lvl. 33
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    11. Learned at Lvl. 39
      The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    12. Learned at Lvl. 45
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    13. Learned at Lvl. 52
      The target is attacked by a kick launched with a muscle-packed power.
    14. Learned at Lvl. 63
      The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
    15. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    16. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    17. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    21. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    22. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    23. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    24. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    25. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    26. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    27. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    28. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    29. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    30. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    31. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    32. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    33. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    34. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    35. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    36. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    37. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    38. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    39. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    40. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    41. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    42. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    43. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    44. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    45. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    46. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    47. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    48. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    49. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    50. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    51. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    52. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    53. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    54. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    55. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    56. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    57. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    58. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    59. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    60. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    61. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    62. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    63. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    64. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    65. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    66. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    67. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    68. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    69. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    70. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    71. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    72. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    73. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    74. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    75. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    76. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    77. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    78. Learned via TM21
      The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    79. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    80. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.

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    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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    There’s no best move set! Badly constructed

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