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Pokemon Scarlet and Violet Wiki Guide
Slakoth - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Slakoth - Location, Stats, Best Moveset and Nature | Pokemon SV

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Slakoth evolution and how to get Slakoth (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Slakoth movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Slakoth - Type Chart, Base Stats & Abilities

Slakoth - Shiny, Base Stats & Abilities

アイコン

Normal
Pokedex???
Paldean Pokedex078
Gender♂ / ♀
Height/Weight0.8m/24.0Kg
Egg TypeField
Effort ValuesHITP+1
Appears In

Base Stats/Actual Values

HP
60
258/ 435
Attack
60
289/ 435
Defense
60
241/ 435
Special Attack
35
383/ 435
Special Defense
35
396/ 435
Speed
30
392/ 435
Total Stats
280
378/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP167167135135120
Attack123112807258
Defense123112807258
S.ATK9587554936
S.DEF9587554936
Speed9082504531

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fighting
  2. Ghost

Abilities/Hidden Abilities

  1. The Pokemon can't attack on consecutive turns.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Slakoth - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Slakoth IconSlakoth-
Vigoroth IconVigorothSlakoth Lvl. 18
Slaking IconSlakingVigoroth Lvl. 36

Recommended Tera Type

Recommended Tera Type

Power-Up TypeNormal
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Slakoth - Learnable Moves

    1. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    2. Learned at Lvl. 1
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    3. Learned at Lvl. 6
      The user compels the target to keep using the move it encored for three turns.
    4. Learned at Lvl. 9
      The user slacks off, restoring its own HP by up to half of its max HP.
    5. Learned at Lvl. 14
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    6. Learned at Lvl. 17
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    7. Learned at Lvl. 22
      The user endearingly approaches the target, then steals the target's held item.
    8. Learned at Lvl. 25
      The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turms.
    9. Learned at Lvl. 30
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    10. Learned at Lvl. 33
      The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    11. Learned at Lvl. 38
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    12. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    13. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    14. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    18. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    19. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    20. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    21. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    22. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    23. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    24. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    25. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    26. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    27. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    28. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    29. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    30. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    31. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    32. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    33. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    34. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    35. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    36. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    37. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    38. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    39. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    40. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    41. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    42. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    43. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    44. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    45. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    46. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    47. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    48. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    49. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    50. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    51. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    52. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    53. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    54. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    55. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    56. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    57. Egg Move
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    58. Egg Move
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    59. Egg Move
      This attack can only be used if the user is asleep. The harsh noise may also make the target flinch.
    60. Egg Move
      A move that works differently for the Ghost type than for all other types.
    61. Egg Move
      The user slashes the target with hard and sharp claws. This may also lowe the target's Defense stat.
    62. Egg Move
      The user tickles the target into laughing, reducing its Attack and Defense stats.
    63. Egg Move
      The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
    64. Egg Move
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    65. Egg Move
      The user helps the target and makes it use its move right after the user.

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