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Pokemon Scarlet and Violet Wiki Guide
Iron Jugulis - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Iron Jugulis - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Iron Jugulis & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Iron Jugulis - Type Chart, Base Stats & Abilities

Iron Jugulis - Shiny, Base Stats & Abilities

アイコン

DarkFlying
Pokedex???
Paldean Pokedex385
Gender
Height/Weight1.3m/111.0Kg
Egg TypeUndiscovered
Appears In

Base Stats/Actual Values

HP
94
72/ 435
Attack
80
167/ 435
Defense
86
92/ 435
Special Attack
122
21/ 435
Special Defense
80
110/ 435
Speed
108
37/ 435
Total Stats
570
14/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP201201169169154
Attack1451321009076
Defense1511381069581
S.ATK191174142128114
S.DEF1451321009076
Speed176160128115101

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. ElectricIceRockFairy
  2. GrassGhostDark
  3. GroundPsychic

Abilities/Hidden Abilities

  1. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Iron Jugulis - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Iron Jugulis IconIron Jugulis-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeDarkFlying
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassElectricGroundDragonFireWaterIceSteelFightingGroundSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Iron Jugulis Best Moveset

  1. dark
    Special
    80
    100
    15
  2. flying
    Special
    75
    95
    15

Iron Jugulis - Learnable Moves

    1. Learned at Lvl. 1
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    2. Learned at Lvl. 1
      The user is roused, and its Attack and Sp. Atk stats increase.
    3. Learned at Lvl. 1
      The user takes a deep breath and focuses so that critical hits land more easily.
    4. Learned at Lvl. 1
      The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
    5. Learned at Lvl. 1
      The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
    6. Learned at Lvl. 7
      The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    7. Learned at Lvl. 14
      If the target has already taken some damage in the same turn, this attack's power is doubled.
    8. Learned at Lvl. 21
      The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    9. Learned at Lvl. 28
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    10. Learned at Lvl. 35
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    11. Learned at Lvl. 42
      The user lets loose a horribly echoing shout with the power to inflict damage.
    12. Learned at Lvl. 56
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    13. Learned at Lvl. 63
      The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    14. Learned at Lvl. 70
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    15. Learned at Lvl. 77
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    16. Learned at Lvl. 84
      The target is attacked with a shock wave generated by the user's gaping mouth.
    17. Learned at Lvl. 91
      The target is attacked with a powerful beam. The user can't move on the next turn.
    18. Learned via TM97
      The user flies up into the sky and the strike its target on the next turn.
    19. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    20. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    21. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    22. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    23. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    24. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    29. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    30. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    31. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    32. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    33. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    34. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    35. Learned via TM118
      The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    36. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    37. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    38. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    39. Learned via TM40
      The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
    40. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    41. Learned via TM113
      The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    42. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    43. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    44. Learned via TM65
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    45. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    46. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    47. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    48. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    49. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    50. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    51. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    52. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    53. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    54. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    55. Learned via TM44
      The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    56. Learned via TM160
      The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    57. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    58. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.

    Pokemon Scarlet & Violet Related Articles

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