How to get Mewtwo & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Mewtwo movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetMewtwo - Type Chart, Base Stats & Abilities
Mewtwo - Shiny, Base Stats & Abilities
Pokedex | 150 | |
---|---|---|
Paldean Pokedex | - | |
Gender | Unknown | |
Height/Weight | 2.0m/122.0Kg | |
Egg Type | Undiscovered | |
Effort Values | SATK+3 | |
Appears In |
*Switch to [D] Default or [S] Shiny image.
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 213 | 213 | 181 | 181 | 166 |
Attack | 178 | 162 | 130 | 117 | 103 |
Defense | 156 | 142 | 110 | 99 | 85 |
S.ATK | 226 | 206 | 174 | 157 | 143 |
S.DEF | 156 | 142 | 110 | 99 | 85 |
Speed | 200 | 182 | 150 | 135 | 121 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- The Pokemon raises opposing Pokémon's PP usage.
- Unnerves opposing Pokemon and makes them unable to eat Berries
▶Abilites & Effects List
▶How To Get Hidden Abilities
Mewtwo - Information On Evolution
Evolution Conditions
Name | How To Evolve |
---|---|
Mewtwo | - |
▶All Evolution Conditions
▶Special Evolution Conditions
*Input the Name to jump to the other Pokemon's page.
Recommended
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Mewtwo - Learnable Moves
- For four turns, this move pevents the target from using the move it last used.
- The target is hit by a weak telekinetic force. This may also confuse the target.
- Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
- The user attacks with a prehistoric power. This may also raise all the user's stats at once.
- The user tears at the target with blades formed by psychic power. Critical hits land more easily.
- The user creates a protective field that prevents status conditions for five turns.
- The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
- The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
- The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
- The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
- Restoring its own cells, the user restores its own HP by half of its max HP.
- Two turns after this move is used, a hunk of psychic energy attacks the target.
- A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- The user frightens the target with a scary face to harshly lower its Speed stat.
- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- The target is attacked with a peculiar ray. This may also leave the target confused.
- The target is exposed to a sinister ray that triggers confusion.
- The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
- The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
- This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- This relentless attack does massive damage to a target affected by status conditions.
- Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
- Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
- The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
- The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- The user flings its held item at the target to attack. This move's power and effects depend on the item.
- The power of this attack move is doubled if the user has been hurt by the target in the same turn.
- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
- The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- The target is punched with a fiery fist. This may also leave the target with a burn.
- The target is punched with an electrified fist. This may also leave the target with paralysis.
- The target is punched with an icy fist. This may also leave the target frozen.
- While it is asleep, the user randomly uses one of the moves it knows.
- The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- An energy-draining punch. The user's HP is restored by half the damage taken by the target.
- A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- The user waggles a finger and stimulates its brain into randomly using nearly any move.
- The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- The user launches a weak jolt of electricity that paralyzes the target.
- The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
- The target is taunted into a rage that allows it to use only attack moves for three turns.
- If opposing Pokemon know any move also known by the user, they are prevented from using it.
- The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
- The user employs its psychic power to exchange Abilities with the target.
- The user attacks with a ray of light that sparkles as if it were made of gemstones.
- The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- The user shoots a sinister flame at the target to inflict a burn.
- The user catches the target off guard and swaps its held item with its own.
- The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
- The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- The user assists an ally by boosting the power of that ally's attack.
- The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
- An all-out attack that becomes more powerful the less HP the user has.
- The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
- This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
- The user sets off an earthquake that strikes every Pokemon around it.
- The user stabs the target from below with sharpened stones. Critical hits land more easily.
- The user charges at the target using every bit of its power. The user can't move on the next turn.
- The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
- The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- The target is attacked with a powerful beam. The user can't move on the next turn.
- A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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