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Pokemon Scarlet and Violet Wiki Guide
Mewtwo - Type, Moveset, & Stats

Pokemon Scarlet and Violet | Mewtwo - Type, Moveset, & Stats | Pokemon SV

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How to get Mewtwo & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Mewtwo movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Mewtwo - Type Chart, Base Stats & Abilities

Mewtwo - Shiny, Base Stats & Abilities

アイコン

Psychic
Pokedex150
Paldean Pokedex-
GenderUnknown
Height/Weight2.0m/122.0Kg
Egg TypeUndiscovered
Effort ValuesSATK+3
Appears In

*Switch to [D] Default or [S] Shiny image.

Base Stats/Actual Values

HP
106
44/ 518
Attack
110
95/ 518
Defense
90
109/ 518
Special Attack
154
2/ 518
Special Defense
90
95/ 518
Speed
130
14/ 518
Total Stats
680
5/ 518
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP213213181181166
Attack178162130117103
Defense1561421109985
S.ATK226206174157143
S.DEF1561421109985
Speed200182150135121

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugGhostDark
  2. FightingPsychic

Abilities/Hidden Abilities

  1. The Pokemon raises opposing Pokémon's PP usage.
  2. Unnerves opposing Pokemon and makes them unable to eat Berries

▶Abilites & Effects List
▶How To Get Hidden Abilities

Mewtwo - Information On Evolution

Evolution Conditions

NameHow To Evolve
Mewtwo IconMewtwo-

▶All Evolution Conditions
▶Special Evolution Conditions

*Input the Name to jump to the other Pokemon's page.

Recommended

Recommended Tera Type

Power-Up TypePsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFightingFairyDark
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Mewtwo - Learnable Moves

    1. For four turns, this move pevents the target from using the move it last used.
    2. The target is hit by a weak telekinetic force. This may also confuse the target.
    3. Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    4. The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
    5. The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    6. The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    7. The user creates a protective field that prevents status conditions for five turns.
    8. The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    9. The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    10. The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    11. The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    12. The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
    13. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    14. Restoring its own cells, the user restores its own HP by half of its max HP.
    15. Two turns after this move is used, a hunk of psychic energy attacks the target.
    16. A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    18. The user frightens the target with a scary face to harshly lower its Speed stat.
    19. This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    20. A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    21. The target is attacked with a peculiar ray. This may also leave the target confused.
    22. The target is exposed to a sinister ray that triggers confusion.
    23. The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    24. The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    25. This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    26. The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    27. This relentless attack does massive damage to a target affected by status conditions.
    28. Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    29. The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    30. Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    31. The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    32. The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    33. The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    34. The user flings its held item at the target to attack. This move's power and effects depend on the item.
    35. The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    36. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    37. The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    38. The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    39. A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    40. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    41. The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    42. The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    43. The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    44. The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    45. The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    46. The target is punched with a fiery fist. This may also leave the target with a burn.
    47. The target is punched with an electrified fist. This may also leave the target with paralysis.
    48. The target is punched with an icy fist. This may also leave the target frozen.
    49. While it is asleep, the user randomly uses one of the moves it knows.
    50. The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    51. An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    52. A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    53. A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    54. The user waggles a finger and stimulates its brain into randomly using nearly any move.
    55. The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    56. The user launches a weak jolt of electricity that paralyzes the target.
    57. The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    58. Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    59. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    60. Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    61. The target is taunted into a rage that allows it to use only attack moves for three turns.
    62. If opposing Pokemon know any move also known by the user, they are prevented from using it.
    63. The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    64. The user employs its psychic power to exchange Abilities with the target.
    65. The user attacks with a ray of light that sparkles as if it were made of gemstones.
    66. The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    67. The user shoots a sinister flame at the target to inflict a burn.
    68. The user catches the target off guard and swaps its held item with its own.
    69. The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    70. The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    71. The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    72. The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    73. The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    74. A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    75. The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    76. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    77. The user assists an ally by boosting the power of that ally's attack.
    78. The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    79. An all-out attack that becomes more powerful the less HP the user has.
    80. The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    81. This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    82. The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    83. The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    84. A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    85. The user sets off an earthquake that strikes every Pokemon around it.
    86. The user stabs the target from below with sharpened stones. Critical hits land more easily.
    87. The user charges at the target using every bit of its power. The user can't move on the next turn.
    88. The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    89. The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    90. The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    91. The target is attacked with a powerful beam. The user can't move on the next turn.
    92. A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    93. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

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    GroundFlyingPsychicBug
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