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Pokemon Scarlet and Violet Wiki Guide
Kingambit - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Kingambit - Location, Stats, Best Moveset and Nature | Pokemon SV

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Kingambit evolution and how to get Kingambit (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Kingambit movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Kingambit - Type Chart, Base Stats & Abilities

Kingambit - Shiny, Base Stats & Abilities

アイコン

DarkSteel
Pokedex???
Paldean Pokedex369
Gender
Height/Weight2.0m/120.0Kg
Egg TypeHumanLike
Appears In

Base Stats/Actual Values

HP
100
41/ 435
Attack
135
6/ 435
Defense
120
13/ 435
Special Attack
60
217/ 435
Special Defense
85
88/ 435
Speed
50
288/ 435
Total Stats
550
32/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP207207175175160
Attack205187155139126
Defense189172140126112
S.ATK123112807258
S.DEF1501371059481
Speed112102706349

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fighting
  2. FireGround
  3. NormalGrassIceFlyingRockGhostDragonDarkSteel
  4. PoisonPsychic

Abilities/Hidden Abilities

  1. Boosts the Pokémon's Attack stat when its stats are lowered.
  2. The Pokemon raises opposing Pokémon's PP usage.
Other Abilities & Hidden Abilities Here

Kingambit - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Pawniard IconPawniard-
Bisharp IconBisharpPawniard Lvl. 52
Kingambit IconKingambitMake Bisharp hold a Leader's Crest then defeat the Bisharp that is surrounded by Pawniards.

Recommended Tera Type

Recommended Tera Type

Power-Up TypeDarkSteel
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Exclusive Moves

  1. The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.

Kingambit Best Moveset

  1. steel
    Physical
    80
    100
    15

Kingambit - Learnable Moves

    1. Learned at Lvl. Ev
      The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
    2. Learned at Lvl. 1
      The user retaliates with much greater force against the opponent that last inflicted damage on it.
    3. Learned at Lvl. 1
      The target is raked with steel claws. This may also raise the user's Attack stat.
    4. Learned at Lvl. 1
      The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    5. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    6. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    7. Learned at Lvl. 15
      The user torments and enrages the target, making it incapable of using the same move twice in a row.
    8. Learned at Lvl. 20
      The user frightens the target with a scary face to harshly lower its Speed stat.
    9. Learned at Lvl. 25
      If the target has already taken some damage in the same turn, this attack's power is doubled.
    10. Learned at Lvl. 30
      A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    11. Learned at Lvl. 35
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    12. Learned at Lvl. 40
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    13. Learned at Lvl. 45
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    14. Learned at Lvl. 50
      The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    15. Learned at Lvl. 57
      The user slams the target with its steel-hard head. This may also make the target flinch.
    16. Learned at Lvl. 64
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    17. Learned at Lvl. 71
      A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
    18. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    22. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    23. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    24. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    25. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    26. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    27. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    28. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    29. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    30. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    31. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    32. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    33. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    34. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    35. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    36. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    37. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    38. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    39. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    40. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    41. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    42. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    43. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    44. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    45. Learned via TM65
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    46. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    47. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    48. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    49. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    50. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    51. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    52. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    53. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    54. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    55. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    56. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    57. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    58. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    59. Learned via TM170
      The user fires a beam of steel that it collected from its entire body. This also damages the user.

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    RockGhostDragonDark
    SteelFairy--
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