Pawmo evolution and how to get Pawmo (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Pawmo movesets, hidden ability, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Pawmo - Type Chart, Base Stats & Abilities
Pawmo - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 023 | |
Gender | ||
Height/Weight | 0.4m/6.5Kg | |
Egg Type | Field | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 167 | 167 | 135 | 135 | 120 |
Attack | 139 | 127 | 95 | 85 | 72 |
Defense | 101 | 92 | 60 | 54 | 40 |
S.ATK | 112 | 102 | 70 | 63 | 49 |
S.DEF | 101 | 92 | 60 | 54 | 40 |
Speed | 150 | 137 | 105 | 94 | 81 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Restores HP if hit by an Electric-type move.
- All status conditions heal when the Pokemon switches out.
- Powers up punching moves.
Pawmo - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Pawmi | - |
Pawmo | Pawmi Lvl. 18 |
Pawmot | Use Let's Go to walk your Pokemon up to 1000 steps then increase its level. |
Evolve By Leveling Up While Walking With Pokemon
Walking 1,000 steps in Let's Go! mode will allow Pawmo level up and then evolve. It'd be better to walk with it in the Pokemon Center or places without wild Pokemon.
How To Walk With Pokemon
- Make Pawmo be the first one in Party, then walk 1,000 steps with it in Let's Go! mode
└The number of steps will be reset once you changed the order - Level up through Battles or EXP Candy
└Leveling up in Let's Go! mode will not trigger the evolution
Recommended Nature and Tera Type
Jolly or Adamant is recommended
Nature | Stats Compensation |
---|---|
Jolly (Build that increases Speed) | SPD ⬆/S.Atk ⬇ |
Adamant (Build that best supports Physical Moves) | Atk ⬆/S.Atk ⬇ |
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Best Moves To Use
Pawmo Best Moveset
Pawmo - Learnable Moves
- Learned at Lvl. EvThe user lets loose a flurry of open-palmed arm thrusts that hit two or five times in a row.
- Learned at Lvl. 1Hard, pointed, sharp claws rake the target to inflict damage.
- Learned at Lvl. 1The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
- Learned at Lvl. 3A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 6The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
- Learned at Lvl. 8The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
- Learned at Lvl. 12The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
- Learned at Lvl. 15The user burrows into the ground, then attacks on the next turn.
- Learned at Lvl. 19The target is bitten with viciously sharp fangs. This may also make the target flinch.
- Learned at Lvl. 23The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
- Learned at Lvl. 27The user launches a weak jolt of electricity that paralyzes the target.
- Learned at Lvl. 32The target is slammed with a long tail, vines, or the like to inflict damage.
- Learned at Lvl. 38The user dances with an odd rhythm that compels that target to mimic it, making the target's Ability the same as the user's.
- Learned at Lvl. 42The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned at Lvl. 46The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned at Lvl. 52The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM12A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM55The user burrows into the ground, then attacks on the next turn.
- Learned via TM4The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM2The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM132The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM31The target is raked with steel claws. This may also raise the user's Attack stat.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM108The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM9The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM39The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
- Learned via TM48After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM127The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
- Learned via TM96The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
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Pokemon List Per Type
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