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Pawmo Evolution & How To Get (Location) | Walk 1000

Pokemon Scarlet and Violet | Pawmo Evolution & How To Get (Location) | Walk 1000 | Pokemon SV

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Pawmo evolution and how to get Pawmo (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Pawmo movesets, hidden ability, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Pawmo - Type Chart, Base Stats & Abilities

Pawmo - Shiny, Base Stats & Abilities

アイコン

ElectricFighting
Pokedex???
Paldean Pokedex023
Gender
Height/Weight0.4m/6.5Kg
Egg TypeField
Appears In

Base Stats/Actual Values

HP
60
258/ 435
Attack
75
191/ 435
Defense
40
372/ 435
Special Attack
50
289/ 435
Special Defense
40
366/ 435
Speed
85
115/ 435
Total Stats
350
282/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP167167135135120
Attack139127958572
Defense10192605440
S.ATK112102706349
S.DEF10192605440
Speed1501371059481

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GroundPsychicFairy
  2. ElectricBugRockDarkSteel

Abilities/Hidden Abilities

  1. Restores HP if hit by an Electric-type move.
  2. All status conditions heal when the Pokemon switches out.
  3. Powers up punching moves.
Other Abilities & Hidden Abilities Here

Pawmo - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Pawmi IconPawmi-
Pawmo IconPawmoPawmi Lvl. 18
Pawmot IconPawmotUse Let's Go to walk your Pokemon up to 1000 steps then increase its level.

Evolve By Leveling Up While Walking With Pokemon

Walking 1,000 steps in Let's Go! mode will allow Pawmo level up and then evolve. It'd be better to walk with it in the Pokemon Center or places without wild Pokemon.

How To Walk With Pokemon

Steps To Evolve
  1. Make Pawmo be the first one in Party, then walk 1,000 steps with it in Let's Go! mode
    └The number of steps will be reset once you changed the order
  2. Level up through Battles or EXP Candy
    └Leveling up in Let's Go! mode will not trigger the evolution

Recommended Nature and Tera Type

Jolly or Adamant is recommended

NatureStats Compensation
Jolly
(Build that increases Speed)
SPD ⬆/S.Atk ⬇
Adamant
(Build that best supports Physical Moves)
Atk ⬆/S.Atk ⬇

Recommended Tera Type

Power-Up TypeElectricFighting
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBugPsychicDarkSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Pawmo Best Moveset

  1. electric
    Physical
    65
    100
    20
  2. fighting
    Physical
    15
    100
    20
  3. dark
    Physical
    60
    100
    25
  4. ground
    Physical
    80
    100
    10

Pawmo - Learnable Moves

    1. Learned at Lvl. Ev
      The user lets loose a flurry of open-palmed arm thrusts that hit two or five times in a row.
    2. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    3. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    4. Learned at Lvl. 3
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    5. Learned at Lvl. 6
      The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    6. Learned at Lvl. 8
      The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    7. Learned at Lvl. 12
      The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
    8. Learned at Lvl. 15
      The user burrows into the ground, then attacks on the next turn.
    9. Learned at Lvl. 19
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    10. Learned at Lvl. 23
      The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    11. Learned at Lvl. 27
      The user launches a weak jolt of electricity that paralyzes the target.
    12. Learned at Lvl. 32
      The target is slammed with a long tail, vines, or the like to inflict damage.
    13. Learned at Lvl. 38
      The user dances with an odd rhythm that compels that target to mimic it, making the target's Ability the same as the user's.
    14. Learned at Lvl. 42
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    15. Learned at Lvl. 46
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    16. Learned at Lvl. 52
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    17. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    18. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    20. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    21. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    22. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    23. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    24. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    25. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    26. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    27. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    28. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    29. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    30. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    31. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    32. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    33. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    34. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    35. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    36. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    37. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    38. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    39. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    40. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    41. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    42. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    43. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    44. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    45. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    46. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    47. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    48. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    49. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    50. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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    Pokemon SV Strategy Team

    Pokemon SV Strategy Team

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