Pawmi evolution and how to get Pawmi (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Pawmi movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Pawmi - Type Chart, Base Stats & Abilities
Pawmi - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 022 | |
Gender | ||
Height/Weight | 0.3m/2.5Kg | |
Egg Type | Field | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 152 | 152 | 120 | 120 | 105 |
Attack | 112 | 102 | 70 | 63 | 49 |
Defense | 79 | 72 | 40 | 36 | 22 |
S.ATK | 101 | 92 | 60 | 54 | 40 |
S.DEF | 84 | 77 | 45 | 40 | 27 |
Speed | 123 | 112 | 80 | 72 | 58 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Contact with the Pokemon may cause paralysis.
- All status conditions heal when the Pokemon switches out.
- Powers up punching moves.
Pawmi - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Pawmi | - |
Pawmo | Pawmi Lvl. 18 |
Pawmot | Use Let's Go to walk your Pokemon up to 1000 steps then increase its level. |
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Pawmi - Learnable Moves
- Learned at Lvl. 1Hard, pointed, sharp claws rake the target to inflict damage.
- Learned at Lvl. 1The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
- Learned at Lvl. 3A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 6The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
- Learned at Lvl. 8The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
- Learned at Lvl. 12The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
- Learned at Lvl. 15The user burrows into the ground, then attacks on the next turn.
- Learned at Lvl. 19The target is bitten with viciously sharp fangs. This may also make the target flinch.
- Learned at Lvl. 23The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
- Learned at Lvl. 27The user launches a weak jolt of electricity that paralyzes the target.
- Learned at Lvl. 31The user dances with an odd rhythm that compels that target to mimic it, making the target's Ability the same as the user's.
- Learned at Lvl. 35The target is slammed with a long tail, vines, or the like to inflict damage.
- Learned at Lvl. 38The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned at Lvl. 40The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned at Lvl. 44The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM55The user burrows into the ground, then attacks on the next turn.
- Learned via TM4The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM2The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM132The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM31The target is raked with steel claws. This may also raise the user's Attack stat.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM108The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM9The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM48After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM127The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
- Learned via TM96The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Egg MoveThe user throws a punch at blinding speed. This move always foes first.
- Egg MoveThe user kisses the target with a sweet, angelic cuteness that causes confusion.
- Egg MoveThis attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
- Egg MoveOne turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
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