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Armarouge Evolution & How To Get | Best Stats & Moves

Pokemon Scarlet and Violet | Armarouge Evolution & How To Get | Best Stats & Moves | Pokemon SV

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Armarouge evolution and how to get Armarouge (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Armarouge movesets, best builds, best nature, & base stats!

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Armarouge  IconArmarouge
Stats & Moves
Armarouge  IconArmarouge
For Raid
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Table Of Contents

Armarouge - Type Chart, Base Stats & Abilities

Armarouge - Shiny, Base Stats & Abilities

アイコン

FirePsychic
Pokedex???
Paldean Pokedex166
Gender
Height/Weight1.5m/85.0Kg
Egg TypeHumanLike
Appears In

Base Stats/Actual Values

HP
85
95/ 435
Attack
60
289/ 435
Defense
100
45/ 435
Special Attack
125
15/ 435
Special Defense
80
110/ 435
Speed
75
160/ 435
Total Stats
525
47/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP192192160160145
Attack123112807258
Defense16715212010894
S.ATK194177145130117
S.DEF1451321009076
Speed139127958572

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterGroundRockGhostDark
  2. FireGrassIceFightingPsychicSteelFairy

Abilities/Hidden Abilities

  1. Powers up the Pokémon's Fire- type moves if it's hit by one.
  2. Physical attacks lower its Defense stat and raise its Speed stat
Other Abilities & Hidden Abilities Here

Armarouge - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Charcadet IconCharcadet-
Armarouge IconArmarougeUse Auspicious Armor on Charcadet. (At Zapapico exchange 10 Bronzor Fragments: Scarlet)
Ceruledge IconCeruledgeUse Malicious Armor on Charcadet. (At Zapapico Exchange Sinistea Chips: Violet)

Recommended Nature and Tera Type

Modest or Timid is recommended

NatureStats Compensation
Modest
(Build that best supports Special Move)
S.Atk ⬆/Atk ⬇
Timid
(Build that increases Speed)
SPD ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypeFirePsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonGrassFlyingBugFightingGroundSteelNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Exclusive Moves

  1. The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.

Armarouge Best Moveset

  1. psychic
    Special
    90
    100
    10

Armarouge - Learnable Moves

    1. Learned at Lvl. Ev
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 1
      The target is attacked with small flames. This may also leave the target with a burn.
    4. Learned at Lvl. 1
      The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
    5. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    6. Learned at Lvl. 1
      The user and its allies are protected from wide-ranging attacks for one turn.
    7. Learned at Lvl. 8
      The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
    8. Learned at Lvl. 12
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    9. Learned at Lvl. 16
      The user shoots a sinister flame at the target to inflict a burn.
    10. Learned at Lvl. 20
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    11. Learned at Lvl. 24
      Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    12. Learned at Lvl. 28
      To inflict massive damage, the user burns itself out. After using the move, the user will no longer be Fire type.
    13. Learned at Lvl. 32
      The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
    14. Learned at Lvl. 37
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    15. Learned at Lvl. 42
      The user teleports using a strange power and switch places with one of its allies.
    16. Learned at Lvl. 48
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    17. Learned at Lvl. 56
      The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokemon on Psychic Terrain.
    18. Learned at Lvl. 62
      The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    21. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    22. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    23. Learned via TM24
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    24. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    25. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    26. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    27. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    28. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    29. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    30. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    31. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    32. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    33. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    34. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    35. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    36. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    37. Learned via TM118
      The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    38. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    39. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    40. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    41. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    42. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    43. Learned via TM157
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    44. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    45. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    46. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    47. Learned via TM165
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    48. Learned via TM112
      The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    49. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    50. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    51. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    52. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    53. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    54. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    55. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    56. Learned via TM38
      Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    57. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    58. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    59. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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