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Ceruledge Evolution & How To Get (Location)

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Ceruledge Evolution & How To Get (Location)

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Ceruledge evolution and how to get Ceruledge (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Ceruledge movesets, best builds, best nature, & base stats!

Table Of Contents

Ceruledge - Type Chart, Base Stats & Abilities

Ceruledge Basic Information

IconFireGhostPokedex1005
Paldea Pokedex167
Gender
Height/Weight1.6m/62.0Kg
Egg TypeHumanLike

Base Stats

HP
75
Rank:
138
/403
Attack
125
Rank:
24
/403
Defense
80
Rank:
93
/403
Special Attack
60
Rank:
207
/403
Special Defense
100
Rank:
39
/403
Speed
85
Rank:
108
/403
Total Stats525
Rank: (42/403)

Type Chart

  1. WaterGroundRockGhostDark
  2. FireGrassIcePoisonSteelFairy
  3. Bug
  4. NormalFighting

Abilities

  1. Flash Fire
    Powers up the Pokémon's Fire- type moves if it's hit by one.

Ceruledge - Learnable Moves

    1. Learned at Lvl. Ev
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 1
      The target is attacked with small flames. This may also leave the target with a burn.
    4. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    5. Learned at Lvl. 8
      The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
    6. Learned at Lvl. 12
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    7. Learned at Lvl. 16
      The user shoots a sinister flame at the target to inflict a burn.
    8. Learned at Lvl. 20
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    9. Learned at Lvl. 24
      Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    10. Learned at Lvl. 28
      To inflict massive damage, the user burns itself out. After using the move, the user will no longer be Fire type.
    11. Learned at Lvl. 32
      The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
    12. Learned at Lvl. 37
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    13. Learned at Lvl. 428
      The user teleports using a strange power and switch places with one of its allies.
    14. Learned at Lvl. 56
      The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    15. Learned at Lvl. 62
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    16. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    19. Learned via TM24
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    20. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    21. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    22. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    23. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    24. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    29. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    30. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    31. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    32. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    33. Learned via TM118
      The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    34. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    37. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    38. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    39. Learned via TM157
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    40. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    41. Learned via TM78
      The user slashes the target with huge sharp claws.
    42. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    43. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    44. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    45. Learned via TM165
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    46. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    47. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    48. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    49. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    50. Learned via TM38
      Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    51. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    52. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    53. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

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