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Pokemon Scarlet and Violet Wiki Guide
Jigglypuff Evolution & How To Get (Location)

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Jigglypuff Evolution & How To Get (Location)

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Jigglypuff evolution and how to get Jigglypuff (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Jigglypuff movesets, best builds, best nature, & base stats!

Table Of Contents

Jigglypuff - Type Chart, Base Stats & Abilities

Jigglypuff Basic Information

IconNormalFairyPokedex039
Paldea Pokedex060
Gender♂ / ♀
Height/Weight0.5m/5.5Kg
Egg TypeFairy

Base Stats

HP
115
Rank:
18
/403
Attack
45
Rank:
357
/403
Defense
20
Rank:
415
/403
Special Attack
45
Rank:
302
/403
Special Defense
25
Rank:
412
/403
Speed
20
Rank:
405
/403
Total Stats270
Rank: (380/403)

Type Chart

  1. PoisonSteel
  2. BugDark
  3. GhostDragon

Abilities

  1. Cute Charm
    Contact with the Pokémon may cause infatuation.
  2. Competitive
    Boosts the Sp. Atk stat when a stat is lowered.

Jigglypuff - Learnable Moves

    1. Learned at Lvl. 1
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    2. Learned at Lvl. 1
      The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    3. Learned at Lvl. 1
      The user kisses the target with a sweet, angelic cuteness that causes confusion.
    4. Learned at Lvl. 1
      The user curls up to conceal weak spots and raise its Defense stat.
    5. Learned at Lvl. 1
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    6. Learned at Lvl. 1
      A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    7. Learned at Lvl. 1
      For four turns, this move pevents the target from using the move it last used.
    8. Learned at Lvl. 1
      The target is physically pounded with a long tail, a foreleg, or the like.
    9. Learned at Lvl. 4
      The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    10. Learned at Lvl. 8
      The user endearingly approaches the target, then steals the target's held item.
    11. Learned at Lvl. 12
      The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    12. Learned at Lvl. 12
      The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    13. Learned at Lvl. 12
      The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    14. Learned at Lvl. 16
      The user attacks the target with a song. Other can join in the Round to increase the power of the attack.
    15. Learned at Lvl. 20
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    16. Learned at Lvl. 24
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    17. Learned at Lvl. 28
      The user copies the target's last move. The move can be used during the battle until the Pokemon is switched out.
    18. Learned at Lvl. 32
      The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    19. Learned at Lvl. 36
      The user lets loose a horribly echoing shout with the power to inflict damage.
    20. Learned at Lvl. 44
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    21. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    22. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    23. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    24. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    25. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    26. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    27. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    28. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    29. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    30. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    31. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    32. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    33. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    34. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    35. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    36. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    37. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    38. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    39. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    40. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    41. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    42. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    43. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    44. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    45. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    46. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    47. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    48. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    49. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    50. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    51. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    52. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    53. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    54. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    55. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    56. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    57. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    58. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    59. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    60. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    61. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    62. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    63. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    64. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    65. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    66. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    67. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    68. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    69. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    70. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    71. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    72. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    73. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    74. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    75. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    76. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    77. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    78. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    79. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    80. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    81. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

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