Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Mankey - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pokemon SV
Mankey - Location, Stats, Best Moveset and Nature

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Mankey evolution and how to get Mankey (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Mankey movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Mankey - Type Chart, Base Stats & Abilities

Mankey - Shiny, Base Stats & Abilities

アイコン

Fighting
Pokedex???
Paldean Pokedex158
Gender♂ / ♀
Height/Weight0.5m/28.0Kg
Egg TypeField
Effort ValuesATTK+1
Appears In

Base Stats/Actual Values

HP
40
388/ 435
Attack
80
167/ 435
Defense
35
396/ 435
Special Attack
35
383/ 435
Special Defense
45
342/ 435
Speed
70
186/ 435
Total Stats
305
340/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP147147115115100
Attack1451321009076
Defense9587554936
S.ATK9587554936
S.DEF10697655845
Speed134122908167

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FlyingPsychicFairy
  2. BugRockDark

Abilities/Hidden Abilities

  1. Prevents the Pokemon from falling asleep.
  2. Anger Point
    Maxes the Attack stat after the Pokemon takes a critical hit.
  3. Boosts the Pokémon's Attack stat when its stats are lowered.
Other Abilities & Hidden Abilities Here

Mankey - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Mankey IconMankey-
Primeape IconPrimeapeMankey Lvl. 28
Annihilape IconAnnihilapeLet Primeape use Rage Fist 20 Times and then increase its level.

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFighting
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeElectricRockSteelPsychicDarkSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Mankey - Learnable Moves

    1. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 1
      The user takes a deep breath and focuses so that critical hits land more easily.
    4. Learned at Lvl. 1
      The user endearingly approaches the target, then steals the target's held item.
    5. Learned at Lvl. 5
      The target is raked with sharp claws of scythes quickly two to five times in a row.
    6. Learned at Lvl. 8
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    7. Learned at Lvl. 12
      The target is thrown using the power of gravity. It inflincts damage equal to the user's level.
    8. Learned at Lvl. 17
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    9. Learned at Lvl. 22
      The user delivers a double chop with its forearms crossed. Critical hits land more easily.
    10. Learned at Lvl. 26
      If the target has already taken some damage in the same turn, this attack's power is doubled.
    11. Learned at Lvl. 29
      The user rampages and attacks for two to three turns. The user then becomes confused.
    12. Learned at Lvl. 33
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    13. Learned at Lvl. 36
      An earsplitting screech harshly lowers the target's Defense stat.
    14. Learned at Lvl. 40
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    15. Learned at Lvl. 44
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    16. Learned at Lvl. 48
      The user risks everything to attack its target. The user faints but does damage equal to its HP.
    17. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    18. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    19. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    20. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    21. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    22. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    23. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    24. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    25. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    26. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    27. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    28. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    29. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    30. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    31. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    32. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    33. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    34. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    35. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    36. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    37. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    38. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    39. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    40. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    41. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    42. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    43. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    44. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    45. Learned via TM157
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    46. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    47. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    48. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    49. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    50. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    51. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    52. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    53. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    54. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    55. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    56. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    57. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    58. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    59. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    60. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    61. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    62. Egg Move
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    63. Egg Move
      A move that works differently for the Ghost type than for all other types.
    64. Egg Move
      The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    65. Egg Move
      The user compels the target to keep using the move it encored for three turns.
    66. Egg Move
      The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
    67. Egg Move
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.

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    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--

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