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Pokemon Scarlet and Violet Wiki Guide
Houndoom - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Houndoom - Location, Stats, Best Moveset and Nature | Pokemon SV

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Houndoom evolution and how to get Houndoom (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Houndoom movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Houndoom - Type Chart, Base Stats & Abilities

Houndoom - Shiny, Base Stats & Abilities

アイコン

DarkFire
Pokedex???
Paldean Pokedex026
Gender♂ / ♀
Height/Weight1.4m/35.0Kg
Egg TypeField
Effort ValuesSATK+2
Appears In

Base Stats/Actual Values

HP
75
143/ 435
Attack
90
129/ 435
Defense
50
304/ 435
Special Attack
110
37/ 435
Special Defense
80
110/ 435
Speed
95
69/ 435
Total Stats
500
98/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP182182150150135
Attack1561421109985
Defense112102706349
S.ATK178162130117103
S.DEF1451321009076
Speed16114711510390

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterFightingGroundRock
  2. FireGrassIceGhostDarkSteel
  3. Psychic

Abilities/Hidden Abilities

  1. The Pokemon awakens quickly from sleep.
  2. Powers up the Pokémon's Fire- type moves if it's hit by one.
  3. Unnerves opposing Pokemon and makes them unable to eat Berries
Other Abilities & Hidden Abilities Here

Houndoom - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Houndour IconHoundour-
Houndoom IconHoundoomHoundour Lvl. 24

Recommended Tera Type

Recommended Tera Type

Power-Up TypeDarkFire
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonPoisonFlyingPsychicBugGhostFairyGrassFlyingBugFightingGroundSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Houndoom - Learnable Moves

    1. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    2. Learned at Lvl. 1
      The target is attacked with small flames. This may also leave the target with a burn.
    3. Learned at Lvl. 1
      The target is attacked with a discharge of filthy gases. This may also poison the target.
    4. Learned at Lvl. 1
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    5. Learned at Lvl. 1
      The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
    6. Learned at Lvl. 1
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    7. Learned at Lvl. 13
      The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    8. Learned at Lvl. 16
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    9. Learned at Lvl. 20
      To inflict massive damage, the user burns itself out. After using the move, the user will no longer be Fire type.
    10. Learned at Lvl. 26
      The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
    11. Learned at Lvl. 30
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    12. Learned at Lvl. 35
      The user torments and enrages the target, making it incapable of using the same move twice in a row.
    13. Learned at Lvl. 41
      The user retaliates with much greater force against the opponent that last inflicted damage on it.
    14. Learned at Lvl. 45
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    15. Learned at Lvl. 50
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    16. Learned at Lvl. 56
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    17. Learned at Lvl. 62
      The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    21. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    22. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    23. Learned via TM24
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    24. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    28. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    29. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    30. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    31. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    32. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    33. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    34. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    35. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    36. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    37. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    38. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    39. Learned via TM118
      The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    40. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    41. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    42. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    43. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    44. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    45. Learned via TM157
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    46. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    47. Learned via TM165
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    48. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    49. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    50. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    51. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    52. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    53. Learned via TM38
      Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    54. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    55. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    56. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    57. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.

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