Chansey evolution and how to get Chansey (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Chansey movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Chansey - Type Chart, Base Stats & Abilities
Chansey - Shiny, Base Stats & Abilities
![]() ![]()  | Pokedex | ??? | 
|---|---|---|
| Paldean Pokedex | 044 | |
| Gender | ♀ | |
| Height/Weight | 1.1m/34.6Kg | |
| Egg Type | Fairy | |
| Effort Values | HITP+2 | |
| Appears In | 
Base Stats/Actual Values
Check Actual Stats At Lv50| Best | High | Base | Low | Lowest | |
|---|---|---|---|---|---|
| HP | 357 | 357 | 325 | 325 | 310 | 
| Attack | 62 | 57 | 25 | 22 | 9 | 
| Defense | 62 | 57 | 25 | 22 | 9 | 
| S.ATK | 95 | 87 | 55 | 49 | 36 | 
| S.DEF | 172 | 157 | 125 | 112 | 99 | 
| Speed | 112 | 102 | 70 | 63 | 49 | 
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature 
High: Highest IV, Max EV, Not affected by Nature. 
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- All status conditions heal when the Pokemon switches out.
 - Boosts the likelihood of additional effects occurring.
 - Sometimes heals an ally's status condition.
 
Chansey - Information On Evolution
Conditions For Evolution
| Name | How To Evolve | 
|---|---|
 Happiny | - | 
 Chansey | Make Happini hold an Oval Stone and increase its level during Morning or Afternoon. | 
 Blissey | Reach Max Friendship and Lvl. Up | 
Recommended Nature and Tera Type
Bold or Calm is recommended
| Nature | Stats Compensation | 
|---|---|
| Bold (Build that is made around Physical Defense)  | Def ⬆/Atk ⬇ | 
| Calm (Build that is strong for Special Defense)  | S.Def ⬆/Atk ⬇ | 
Recommended Tera Type
| Power-Up Type | ![]() If the original Type is same as the Tera Type, the power of moves will be doubled!  | 
|---|---|
| Counter Type | ![]() ![]() ![]() ![]() ![]() ![]() Terastalize to the type you were weak against and catch your opponents off guard!  | 
Chansey - Learnable Moves
- Learned at Lvl. 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
 - Learned at Lvl. 1The user mimics the move used immediately before it. The move fails if no other move has been used yet.
 - Learned at Lvl. 1The user endearingly approaches the target, then steals the target's held item.
 - Learned at Lvl. 1Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
 - Learned at Lvl. 1The user kisses the target with a sweet, angelic cuteness that causes confusion.
 - Learned at Lvl. 1The target is physically pounded with a long tail, a foreleg, or the like.
 - Learned at Lvl. 1The user curls up to conceal weak spots and raise its Defense stat.
 - Learned at Lvl. 4The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
 - Learned at Lvl. 8The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
 - Learned at Lvl. 12The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
 - Learned at Lvl. 16A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
 - Learned at Lvl. 20The user flings its held item at the target to attack. This move's power and effects depend on the item.
 - Learned at Lvl. 24A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
 - Learned at Lvl. 28The user emits a healing pulse that restores the target's HP by up to half of its max HP.
 - Learned at Lvl. 32The user assists an ally by boosting the power of that ally's attack.
 - Learned at Lvl. 36A wondrous wall of light is put up to reduce damage from special attacks for five turns.
 - Learned at Lvl. 40A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
 - Learned at Lvl. 44The user restores its own HP by up to half its max HP.
 - Learned at Lvl. 48This move can only be used only after the user has used all other moves it knows in the battle.
 - Learned at Lvl. 52The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
 - Learned via TM67The target is punched with a fiery fist. This may also leave the target with a burn.
 - Learned via TM69The target is punched with an icy fist. This may also leave the target frozen.
 - Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
 - Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
 - Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
 - Learned via TM125The target is scorched with an intense blast of fire. This may also leave the target with a burn.
 - Learned via TM135The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
 - Learned via TM143A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
 - Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
 - Learned via TM168In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
 - Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
 - Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
 - Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
 - Learned via TM149The user sets off an earthquake that strikes every Pokemon around it.
 - Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
 - Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
 - Learned via TM80The user waggles a finger and stimulates its brain into randomly using nearly any move.
 - Learned via TM141The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
 - Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
 - Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
 - Learned via TM86Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
 - Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
 - Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
 - Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
 - Learned via TM34The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
 - Learned via TM51A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
 - Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
 - Learned via TM2The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
 - Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
 - Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
 - Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
 - Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
 - Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
 - Learned via TM130The user assists an ally by boosting the power of that ally's attack.
 - Learned via TM58The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
 - Learned via TM98The user employs its psychic power to exchange Abilities with the target.
 - Learned via TM117The user lets loose a horribly echoing shout with the power to inflict damage.
 - Learned via TM36Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
 - Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
 - Learned via TM11The user attacks the target with a pulsing blast of water. This may also confuse the target.
 - Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
 - Learned via TM73An energy-draining punch. The user's HP is restored by half the damage taken by the target.
 - Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
 - Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
 - Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
 - Learned via TM116The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
 - Learned via TM81The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
 - Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
 - Learned via TM28The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
 - Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
 - Learned via TM19Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
 - Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
 - Learned via TM79The user damages opposing Pokemon by emitting a powerful flash.
 - Learned via TM84Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
 - Learned via TM52The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
 - Learned via TM20The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
 - Learned via TM22The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
 
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