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Pokemon Scarlet and Violet Wiki Guide
Blissey Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Blissey Evolution & How To Get (Location)

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Blissey evolution and how to get Blissey (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Blissey movesets, best builds, best nature, & base stats!

Table Of Contents

Blissey - Type Chart, Base Stats & Abilities

Blissey Basic Information

IconNormalPokedex242
Paldea Pokedex045
Gender
Height/Weight1.5m/46.8Kg
Egg TypeFairy

Base Stats

HP
255
Rank:
1
/403
Attack
10
Rank:
418
/403
Defense
10
Rank:
419
/403
Special Attack
75
Rank:
144
/403
Special Defense
135
Rank:
4
/403
Speed
55
Rank:
261
/403
Total Stats540
Rank: (31/403)

Type Chart

  1. Fighting
  2. Ghost

Abilities

  1. Natural Cure
    All status conditions heal when the Pokémon switches out.
  2. Serene Grace
    Boosts the likelihood of additional effects occurring.

Blissey - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Happiny IconHappiny-
Chansey IconChansey-
Blissey IconBlissey-

Blissey - Learnable Moves

    1. Learned at Lvl. 1
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    2. Learned at Lvl. 1
      The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    3. Learned at Lvl. 1
      The user endearingly approaches the target, then steals the target's held item.
    4. Learned at Lvl. 1
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    5. Learned at Lvl. 1
      The user kisses the target with a sweet, angelic cuteness that causes confusion.
    6. Learned at Lvl. 1
      The target is physically pounded with a long tail, a foreleg, or the like.
    7. Learned at Lvl. 1
      The user curls up to conceal weak spots and raise its Defense stat.
    8. Learned at Lvl. 4
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    9. Learned at Lvl. 8
      The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    10. Learned at Lvl. 12
      The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
    11. Learned at Lvl. 16
      A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    12. Learned at Lvl. 20
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    13. Learned at Lvl. 24
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    14. Learned at Lvl. 28
      The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    15. Learned at Lvl. 32
      The user assists an ally by boosting the power of that ally's attack.
    16. Learned at Lvl. 36
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    17. Learned at Lvl. 40
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    18. Learned at Lvl. 44
    19. Learned at Lvl. 48
      This move can only be used only after the user has used all other moves it knows in the battle.
    20. Learned at Lvl. 52
      The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
    21. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    22. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    23. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    24. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    25. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    26. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    27. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    28. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    29. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    30. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    31. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    32. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    33. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    34. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    35. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    36. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    37. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    38. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    39. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    40. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    41. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    42. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    43. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    44. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    45. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    46. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    47. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    48. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    49. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    50. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    51. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    52. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    53. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    54. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    55. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    56. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    57. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    58. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    59. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    60. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    61. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    62. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    63. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    64. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    65. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    66. Learned via TM46
      The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    67. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    68. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    69. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    70. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    71. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    72. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    73. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    74. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    75. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    76. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

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