Dratini evolution and how to get Dratini (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Dratini movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Dratini - Type Chart, Base Stats & Abilities
Dratini - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 347 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.8m/3.3Kg | |
Egg Type | Water1/Dragon | |
Effort Values | ATTK+1 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 148 | 148 | 116 | 116 | 101 |
Attack | 127 | 116 | 84 | 76 | 62 |
Defense | 106 | 97 | 65 | 58 | 45 |
S.ATK | 112 | 102 | 70 | 63 | 49 |
S.DEF | 112 | 102 | 70 | 63 | 49 |
Speed | 112 | 102 | 70 | 63 | 49 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- The Pokemon may heal its own status conditions.
- Boosts the Defense stat if the Pokemon has a status condition.
Dratini - Information On Evolution
Conditions For Evolution
Recommended Nature and Tera Type
Adamant or Jolly is recommended
Nature | Stats Compensation |
---|---|
Adamant (Build that best supports Physical Moves) | Atk ⬆/S.Atk ⬇ |
Jolly (Build that best supports Physical Moves) | SPD ⬆/S.Atk ⬇ |
Modest (Build that best supports Special Move) | S.Atk ⬆/Atk ⬇ |
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Dratini - Learnable Moves
- Learned at Lvl. 1A long body, vines, or the like are used to wrap and squeeze the target for four or five turns,
- Learned at Lvl. 1The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
- Learned at Lvl. 5The user whips up a vicious tornado to teat at opposing Pokemon. This may also make them flinch.
- Learned at Lvl. 10The user launches a weak jolt of electricity that paralyzes the target.
- Learned at Lvl. 15The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
- Learned at Lvl. 20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned at Lvl. 25The target is slammed with a long tail, vines, or the like to inflict damage.
- Learned at Lvl. 31The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
- Learned at Lvl. 35The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
- Learned at Lvl. 40The user creates a protective field that prevents status conditions for five turns.
- Learned at Lvl. 45The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned at Lvl. 50The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
- Learned at Lvl. 55The user ramnpages and attacks for two to three turns. The user then becomes confused.
- Learned at Lvl. 60The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM125The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- Learned via TM142The target is blasted by a huge volume of water launched under great pressure.
- Learned via TM123The user attacks everything around it by swamping its surroundings with a giant wave.
- Learned via TM135The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
- Learned via TM143A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM24The target becomes trapped within a fierce vortex of fire that rages four to five turns.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM4The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM141The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- Learned via TM77The user charges at the target and may make it flinch.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM34The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
- Learned via TM156The user ramnpages and attacks for two to three turns. The user then becomes confused.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM100The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
- Learned via TM11The user attacks the target with a pulsing blast of water. This may also confuse the target.
- Learned via TM115The target is attacked with a shock wave generated by the user's gaping mouth.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM169Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
- Learned via TM99The user slams the target with its steel-hard head. This may also make the target flinch.
- Learned via TM44The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
- Learned via TM22The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
- Egg MoveThe user generate odd sound waves from its body that confuse the target.
- Egg MoveThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
- Egg MoveThe user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
- Egg MoveThe user charges the target at blinding speed. This move always goes first.
- Egg MoveThe user attacks the target with a pulsing blast of water. This may also confuse the target.
- Egg MoveThe user slams the target with its steel-hard head. This may also make the target flinch.
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