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Marill - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Marill - Location, Stats, Best Moveset and Nature | Pokemon SV

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Marill evolution and how to get Marill (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Marill movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Marill - Type Chart, Base Stats & Abilities

Marill - Shiny, Base Stats & Abilities

アイコン

WaterFairy
Pokedex???
Paldean Pokedex047
Gender♂ / ♀
Height/Weight0.4m/8.5Kg
Egg TypeWater1/Fairy
Effort ValuesHITP+2
Appears In

Base Stats/Actual Values

HP
70
176/ 435
Attack
20
430/ 435
Defense
50
304/ 435
Special Attack
20
429/ 435
Special Defense
50
308/ 435
Speed
40
347/ 435
Total Stats
250
408/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack7972403622
Defense112102706349
S.ATK7972403622
S.DEF112102706349
Speed10192605440

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GrassElectricPoison
  2. FireWaterIceFightingBugDark
  3. Dragon

Abilities/Hidden Abilities

  1. Boosts resistance to Fire- and Ice-type moves.
  2. Boosts the Pokemon's Attack stat.
  3. Boosts the Attack stat when hit by a Grass-type move
Other Abilities & Hidden Abilities Here

Marill - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Azurill IconAzurill-
Marill IconMarillReach Max Friendship and Lvl. Up
Azumarill IconAzumarillMarill Lvl. 18

Recommended Tera Type

Recommended Tera Type

Power-Up TypeWaterFairy
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireGrassPoisonFlyingBugDragonSteelGrassElectricGroundDragonPoisonGroundRockGhostSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Marill - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user assists an ally by boosting the power of that ally's attack.
    3. Learned at Lvl. 1
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    4. Learned at Lvl. 1
      The target is blasted with a forceful shot of water.
    5. Learned at Lvl. 1
      The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    6. Learned at Lvl. 1
      The user curls up to conceal weak spots and raise its Defense stat.
    7. Learned at Lvl. 6
      A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
    8. Learned at Lvl. 9
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    9. Learned at Lvl. 12
      The target is slammed with a long tail, vines, or the like to inflict damage.
    10. Learned at Lvl. 15
      The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    11. Learned at Lvl. 19
      The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    12. Learned at Lvl. 21
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    13. Learned at Lvl. 24
      The user envelops itself in a veil made of water. It regains some HP every turn.
    14. Learned at Lvl. 27
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    15. Learned at Lvl. 30
      The target is blasted by a huge volume of water launched under great pressure.
    16. Learned at Lvl. 33
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    17. Learned at Lvl. 36
      The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    18. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    19. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    20. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    21. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    22. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    23. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    24. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    25. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    26. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    27. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    28. Learned via TM77
      The user charges at the target and may make it flinch.
    29. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    30. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    31. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    32. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    33. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    34. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    35. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    36. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    37. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    38. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    39. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    40. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    41. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    42. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    43. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    44. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    45. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    46. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    47. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    48. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    49. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    50. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    51. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    52. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    53. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    54. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    55. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    56. Learned via TM124
      The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
    57. Learned via TM52
      The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    58. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    59. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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