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Light up the lamps Quest Guide - How to Unlock

Last Updated:
NTE | Light up the lamps Quest Guide - How to Unlock | Neverness to Everness - GameWith

Light up the lamps unlock conditions and walkthrough for NTE: Neverness to Everness. Covers Light up the lamps (Side Quest) walkthrough chart and rewards. Use this guide for Light up the lamps in NTE.

Table of Contents

Side Quest List

Light up the lamps - How to Unlock

How to Unlock

CategorySide Quest
(Miles Apart)
How to UnlockAfter starting Episode: Prologue II - Good Business, Better Treasure

Where to Accept

Location
Hethereau-New Herland District-Crocodile Clock Avenue-Gold Apple Collection Hall
Location
【NPC】
Neverness to Everness
【Map】
Neverness to Everness

Light up the lamps can be accepted at Hethereau-New Herland District-Crocodile Clock Avenue-Gold Apple Collection Hall.

Light up the lamps Guide

Light up the lamps Walkthrough Chart

  1. Go to the Gold Apple Collection Hall
  2. Examine the Anomaly Exhibit "Lamp"
  3. Talk to Tungsten
  4. Follow the quest markers
  5. Talk to the girl on the swing
  6. Follow the quest markers again
  7. Talk to the construction worker in the yard
  8. Talk to Patty
  9. Head to the park
  10. Talk to Patty at the florist
  11. Buy a rose
  12. Switch to the alternate world and talk to the girl
  13. Collect items at Patty's house
  14. Hand over the correct item in the memory rooms
  15. Enter the door and defeat the "enemies of the past"
  16. Receive the "Burnt Hair Clip" from the girl
  17. Give the "Burnt Hair Clip" to Patty
  18. Go to the storage room on the second floor
  19. Talk to the girl in the alternate world's storage room
  20. Talk to Patty
  21. Return to the exhibit room and talk to Tungsten
Go to the Gold Apple Collection Hall
NTE Adler Talking to Iris

NTE's "Lights On" quest can be picked up by talking to Iris at the Gold Apple Collection Hall.

Where to Accept "Lights On"
NTE Lights On Quest Location

The pickup location, the Gold Apple Collection Hall, is in the New Herland District. It's marked on the map with the yellow museum icon, so set it as your tracked destination and head over.

Examine the Anomaly Exhibit "Lamp"
NTE Anomaly Exhibition Miles Apart

Once you've talked to Iris and accepted the quest, examine the Anomaly Exhibit "Lamp." From the list of Anomaly Exhibits, select "Miles Apart" to enter the story.

Talk to Tungsten
NTE Adler Talking to Tungsten

Once you enter the story, the map automatically transitions. Talk to Tungsten standing right in front of you.

Follow the Quest Markers
NTE Inside the Anomaly Exhibition

After your conversation with Tungsten ends, follow the quest markers forward.

Talk to the Girl on the Swing
NTE Lights On Girl on a Swing

Continue along the quest marker and you'll come across a girl sitting on a swing. Walk up to her and start a conversation.

Follow the Quest Markers Again
NTE Lights On Adler Going to Ms Pattys House

Once you finish talking with the girl, follow the quest markers again.

Talk to the Construction Worker in the Yard
NTE Lights On Adler Talking to Construction Worker

Once you reach the house, switch worlds by pressing "T" key on the keyboard, or LB on the controller, and talk to the construction worker in the yard.

Use T or LB to Switch to the Alternate World
NTE Lights On Tungsten Switch

During the "Lights On" quest, you can switch to an alternate world with the "T" key on keyboard or the LB button on controller. Paths and objects that aren't visible in the normal world can appear there, so try switching whenever you get stuck.

Talk to Patty
NTE Lights On Adler Heading to Ms Patty

After your conversation with the construction worker ends, talk to Patty in the open area in front of the house.

Head to the Park
NTE Adler Going to the Park

Once you finish talking with Patty, follow the quest marker to the park.

Approach the Playground Equipment to Advance the Story
NTE Lights On Adler and a Piggy Chair

Once you're at the park, walk up to the playground equipment in this order — Slide → Exercise Equipment → Rocking Chair → Swing — to advance the story.

Talk to Patty at the Florist
NTE Adler Talking to Patty Near the Florist Shop

When you walk up to the final "Swing," a cutscene plays. After it ends, talk to Patty in front of the florist behind the park.

Buy a Rose
NTE Lights On Choosing a Flower

Enter the florist and buy the "Wild Rose" you can see in the back right. After the purchase, exit the shop and the story progresses, automatically moving you to Patty's house.

Switch to the Alternate World and Talk to the Girl
NTE Adler Talking to the Little Girl

After the cutscene at Patty's house, switch to the alternate world and talk to the girl in the living room.

Collect Items at Patty's House
NTE Using Key to Open Bookshelf

After talking with the girl, you need to gather the four items required for the puzzle. The locations of each are listed below.

How to Get Each Correct Item
Item​
How to Obtain
NTE ImageChildren's Picture Book
1. In the alternate world, go up the stairs and grab the key from the "Dirty Clothes" in the bathroom of the room straight ahead
2. In the normal world, unlock the bookshelf with the key to obtain it
NTE ImageTeddy Bear
1. In the alternate world, go up the stairs, head right, and pick up the "Damaged Red Teddy Bear" in the room on the left
2. Repair it using the Household Toolbox in the normal world's living room
NTE ImageRecipe
1. Pick up the "Cake Recipe" stuck on the refrigerator in the alternate world's kitchen
NTE ImagePaint
1. In the alternate world, go up the stairs, head right, and pick up the "Paint Can" on the floor of the room on the right
2. Give the "Paint Can" to Patty in the normal world
Hand Over the Correct Item in the Memory Rooms
NTE Submitting the Correct Items

Once you've gathered all four items, go up the stairs and check the "Letter" on the left. Reading the letter opens up the path to the memory rooms.

How to Get to the Memory Rooms
There Are Four Memory Rooms
NTE Lights On Adler in Memory Rooms

▲Memory room locations and types

NTE Lights On Memory Rooms Explained

▲Walk to each room's door to move between memory rooms

There are four doors at the edges of the memory room, each leading to a separate room where you submit one of your collected items (Children's Picture Book, Teddy Bear, Recipe, Paint). Visit every room and hand over the matching item.

Enter the Door and Defeat the "Enemies of the Past"
NTE Lights On Quest Adler Entering a Memory Door

Once you've handed over all the items, a door appears. Go through it and defeat a total of 6 "Enemies of the Past" (2 enemies × 3 stages). The Enemies of the Past are Lv22, and the recommended character level is around 20.

Receive the "Burnt Hair Clip" from the Girl
NTE Lights On Adler Talking to the Little Girl

After the battle, talk to the girl to receive the "Burnt Hair Clip."

Give the "Burnt Hair Clip" to Patty
NTE Lights On Giving the Hair Clip to Patty

Switch back to the normal world and give the "Burnt Hair Clip" to Patty in the living room.

Go to the Storage Room on the Second Floor
NTE Lights On Adler Going to Storage Room

After the conversation with Patty, head to the storage room on the second floor.

Talk to the Girl in the Alternate World's Storage Room
NTE Lights On Zero Talking to Patty

Switch to the alternate world and talk to the girl inside the storage room.

Give the Letter to Patty
NTE Lights On Adler Giving the Letter to Patty

Switch back to the normal world and talk to Patty, a cutscene plays.

Return to the Exhibit Room and Talk to Tungsten
NTE Lights On Adler and Tungsten

After the cutscene, the map automatically transitions, so talk to Tungsten.

Select "I see." to End
NTE Lights On Tungsten

When the dialogue options appear in your conversation with Tungsten, choose "I see." to clear the quest.

Light up the lamps: Reward

RewardHunter Level EXP ×400
Annulith ×60
Fons ×15,000
Senior Hunter Guide ×12
Colorless Dye ×12
Beetle Coin ×30,000

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