Main Menu
Article Menu
Useful Info
Character Guides
Anomalies
Interactive Maps
Beginner Guides
Supported Devices Info
Character Info
S-Rank Characters
A-Rank Characters
Character Rarity
Elements
Combat Roles
Story Walkthrough
Database
Pre-Release Guides

Nestbound Bird Guide - Boss Location and Rewards

Last Updated:
NTE | Nestbound Bird Guide -  Boss Location and Rewards | Neverness to Everness - GameWith

Nestbound Bird Boss in NTE (Neverness to Everness) is found in the New Herland District. See rewards, location, moves, and tips for defeating the Nestbound Bird.

Table of Contents

Nestbound Bird Boss Location

Found in the New Herland District

NTE Nestbound Bird Location

The Nestbound Bird in NTE is a boss found in a specific area of the "New Herland District." After reaching the location and completing the hunt once, you unlock Fast Travel from the map, making it much easier to farm repeatedly.

Nestbound Bird Unlock Conditions

NTE Call of the Lost Anomaly Commission

To challenge the Nestbound Bird, you need to complete the Anomaly Commission "Call of the Lost" first. If it’s not available yet, progress through the required quests in the Anomaly Commission list.

Nestbound Bird Rewards

NTE Coal

Defeating the Nestbound Bird in Anomaly Hunt rewards you with "Coal Lump's Gift" which gives you Nest Guard Fragments, an item used for character progression. Use your Stamina regularly to farm these materials.

Hunt Rewards List

Nestbound Bird Boss Strategy

Deals Very High Damage

NTE Nestbound Bird high damage

The Nestbound Bird deals extremely high damage, especially with its melee attacks. You can be defeated in just a few hits, so focus on timing Critical Dodges and Parry Attacks to safely deal damage.

Cosmos Attribute Is Effective

NTE Weak to Cosmos Attribute

The Nestbound Bird’s weakness is the "Cosmos" Attribute. Using characters that match this weakness helps break its defenses more efficiently, so prioritize including Cosmos Attribute units in your team.

Recommended Team Composition

NTE Team Composition

A team built around a Cosmos Attribute MC is highly recommended. For the remaining slots, include Lakshana or Anima Attribute characters to activate Esper Cycle effects like "Remora" or "Blossom."

Charge Composition

DPSAnima Esper AbilityLakshana Esper AbilitySurvival
Esper ZeroEsper ZeroNanallyNanallyHathorHathorFadiaFadia

This setup focuses on maximizing Esper Zero’s Charge mechanics. By activating Remora with Hathor and pairing with Nanally, you can consistently deal high damage.

Tips for Beating Nestbound Bird

Focus on Your Critical Dodge

NTE Dodge Nestbound Bird

The Nestbound Bird moves slowly but frequently chains multiple skills. Among these, its charge and dive attacks deal extremely high damage, so focus on activating Critical Dodges and counterattacks rather than trading hits.

Get Close and Perform a Parry Attack

NTE Nestbound Bird Parry Attack

To trigger a Parry Attack, land a Basic Attack or skill as the red circle contracts. However, since the Nestbound Bird often jumps or retreats during special skills, time your attack as it lands or Dodge toward it to reliably trigger the Parry.

Dodge Multi-Hit Attacks Below Half HP

NTE Nestbound Bird Dodge Multi-hit attacks

Once the boss drops below around half HP, its patterns change. It begins using tracking projectiles and circular AoEs at your feet, both hitting multiple times. Avoid overcommitting to attacks, focus on Dodging first, then counter with Critical Dodge.

Nestbound Bird Phase 1 Moves

Double Wing Swipe Attack

This attack swings both wings twice in succession. The timing is easy to read, so perform two Critical Dodges in a row and counterattack.

Stomp into Circular AoE Attack

The boss jumps, then follows up with a stomp and circular AoE. Both have clear delays, making this a good opportunity to practice and land Critical Dodges.

Bird Summon Pattern Before AoE

In some cases, small birds appear first and create tracking AoEs at your feet. To avoid getting clipped by the stomp, keep moving and prioritize Dodging the birds.

Double Feather Toss into Stomp Attack

The boss floats, fires feathers forward, then ends with a stomp. Since it stays airborne, focus on Dodging first and counter after the final stomp.

Ground Tremor into Bird Charge Attack

The boss triggers two ground tremors, followed by birds charging at you. While the tremors are easy to avoid, the final charges can come from off-screen, so stay alert and be ready to Dodge again.

Triple Beam into Stomp Attack

The boss floats and fires three beams from a mask. Dodge as the beam expands and flashes to trigger Critical Dodge, then counter after the final stomp.

Charge → Triple Beam → Charge Attack

The boss charges, fires triple beams, then follows with another charge. Avoid the beams with Critical Dodge, and during the final charge, timing a Parry as it lands will down the boss.

Dodging Is Also a Safe Option

The Parry timing here is tight, so if consistency is an issue, it’s perfectly fine to play safe and Dodge everything instead.

Backstep Into Special Skill Charge

This attack begins with the boss spreading its wings and stepping backward before launching into a special charge. Perform a Critical Dodge during the backstep, then close the distance quickly to reliably land a Parry Attack on the incoming charge.

Critical Dodge Pattern

If your Critical Dodge during the backstep creates distance instead, stay calm and prepare for the follow-up. Since there is enough time before the charge connects, watch the boss’s movement and respond with another well-timed Dodge.

Multi-Hit Screech Into Missiles

The boss unleashes a multi-hit screech followed by tracking missiles from behind. Both hit rapidly, and getting caught once can lead to heavy damage, so continuously spam Dodge and focus entirely on avoiding damage during this sequence.

Nestbound Bird Phase 2 Moves

Closing Wall and Mask Beam Attack

This phase triggers when the boss reaches around 50% HP. The arena gradually shrinks while beams fire from two masks. Stay aware of positioning, Dodge the beams, and be ready for additional beams coming from random angles near the end.

Two Tracking Attacks Into Stomp

The boss floats, performs two tracking attacks, then finishes with a stomp. Since getting hit once often leads to follow-up damage, prioritize Dodging until the full sequence ends.

Parry Timing on Final Stomp

The boss jumps high, making the timing harder to read. However, landing a specific attack right as it hits the ground will trigger a Parry Attack. If you have room to spare, this is worth going for to gain an advantage.

NTE Related Articles

Recommended Articles

Databases

Other Recommended Articles

S Rank Characters

A Rank Characters

Have some feedback? Click here

Your feedbacks will be checked by our staffs and will be attended to accordingly. Please be advised that we may not reply to every individual feedbacks.


Article Written by
NTE Strategy Team

NTE Strategy Team

Reader Comments
Max. 300 Characters

By clicking Submit you are agreeing to the Terms of Use.
*Offensive, insulting or inappropriate use of forum may lead to ban/restriction.
To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time.

Close

Looks like nobody posted here yet...

Copyright Notice

©Hotta Studio, a Perfect World Company.
The copyrights, trademarks, and other intellectual property rights of the game images used on this website belong to the respective content providers. All content information within the articles is created by the GameWith strategy team.