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Rewind (Coin Gacha) Guide

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NTE | Rewind (Coin Gacha) Guide | Neverness to Everness - GameWith

Rewind is the accompanying system for Consoles and Modules in NTE (Neverness to Everness). Read on for details about the Rewind, including how to use the Rewind and Carotta costs!

Table of Contents

What is Rewind?

A Gacha for Obtaining Modules

NTE (Neverness to Everness) - Rewind

The NTE Rewind is a gacha system used for obtaining "Modules," one of the components that make up a Console. You can select one of three difficulty levels to spend Carrotas in exchange for Modules.

Console & Modules Guide

How to Access the Rewind?

NTE (Neverness to Everness) - Rewind Button

On the character screen, if you open the Console section and tap on Rewind at the bottom left of the screen, you can access the Rewind UI. The obtainable Modules are shared among all characters, so it doesn't matter which character you access it from.

Rewind Overview

Difficulty Determines Class

The Class of the Modules you obtain is determined by the difficulty level. Easy gives B-Class, Normal gives A-Class, and Hard gives S-Class. If you want the best Modules, you should unlock and use the Hard difficulty.

Modules per Difficulty

Easy
Easy
Normal
Normal
Hard
Hard

How to Get Carrotas?

NTE (Neverness to Everness) - Rabbit Hole Anomaly Zone

The various Carrotas required for the Rewind drop as rewards from the 'Rabbit Hole (Anomaly Zone)'. Most notably, the Gold Carrotas needed for Hard pulls can be obtained from Rabbit Hole Difficulty III and above.

Resources and Sources by Gacha Difficulty

Rewind Difficulty Carrota Source
Easy Bronze Carrota Rabbit Hole
 - Difficulty: I-IV
Normal Silver Carrota Rabbit Hole
 - Difficulty: I-VI
Hard Gold Carrota Rabbit Hole
 - Difficulty: III-VI

Normal and Hard are Customizable

Normal and Hard Have Selectable Modes

Easy can only generate random shaped modules, but Normal and Hard allow you to choose between two modes: Random Selection and By Module. Be aware that customizing the drop pool changes the Carrota costs according to difficulty and the edited options.

Carrota Costs per Difficulty

Gacha Difficulty Random Selection By Module
Easy 1 pull: 80
10 pulls: 800
Not Available
Normal 1 pull: 60
10 pulls: 600
1 pull: 80
10 pulls: 800
Hard 1 pull: 60
10 pulls: 600
1 pull: 80
10 pulls: 800

*For Normal and Hard, the cost varies depending on how many of the same shape are selected.

Select Up to 8 Shapes

select shapes

You can pre-select up to 8 shapes from a total of 12, allowing you to narrow down the resulting module shapes. You can also select the same shape multiple times, but each time you duplicate a shape, the cost per pull increases.

Point!If you fill all 8 slots with the same shape, you can guarantee obtaining the shape you want 100% of the time.

Increased Costs per Identical Shape

Identical Shapes Percentage Increase Carrota Costs
1 0% 10
2 50% 30
3 100% 60
4 150% 100
5 200% 150
6 250% 210
7 300% 280
8 350% 360

Roll for Ideal Shapes and Sub Attributes

NTE (Neverness to Everness) - Module Differences

When you use the Rewind, you will randomly receive one of 12 shapes. Additionally, the main stats are fixed, but the sub-attributes are random. When building a Console, getting the right combination of shapes and sub attributes will require time and a lot of farming.

How to Min-Max Consoles

How to Use the Rewind

  1. Get Carrotas from Rabbit Hole
  2. For Normal and Hard, select the gacha mode.
  3. For By Module, set the desired output shapes.
  4. Pull the gacha 1 or 10 times and check the results.
Get Carrotas from Rabbit Hole
NTE (Neverness to Everness) - Rabbit Hole Rewards

Start by visiting the Rabbit Hole Anomaly Zone in New Herland District to collect Bronze Carrotas to use Rewind. If you want S-Class Modules, you'll need to collect Gold Carrotas from Difficulty III or higher.

Set Rewind's Difficulty
NTE (Neverness to Everness) - Rewind Difficulty

When pulling from Normal or Hard, you can customize the Module pool to increase the odds of receiving specific shapes. Otherwise, the Random Selection mode generates random shapes.

Edit the Custom Pool
Set the Output Shapes for By Module

When pulling with a custom pool, you can set up to 8 preferred shapes beforehand. Above the shape selection frame, you can press Custom to filter for shapes needed by sets or characters.

Spend Carrota for Modules
NTE (Neverness to Everness) - Full Console

Pull from the Rewind 1 or 10 times and check the results. Repeat the process until you receive your desired shape and stats for your character's Console.

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Article Written by
NTE Strategy Team

NTE Strategy Team

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