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After School - How to Unlock and Rewards

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NTE | After School - How to Unlock and Rewards | Neverness to Everness - GameWith

After School anomaly commission guide for NTE: Neverness to Everness. Covers After School unlock conditions and rewards. Use this guide for quest walkthroughs in NTE.

Table of Contents

Anomaly Commission List

After School - Rewards and Unlock Conditions

Anomaly Commission Details and Rewards

LocationBridge Crossings
Anomaly NameDoomscroll
CategoryCommon Commission
Anomaly ClassII
Anomaly TypeMeme
RewardHunter Level EXP×200
Annulith×30
Fons×10,000
U-00NE×20
Beetle Coin×5,000
Anomaly Material Selection Box I×4
The After School in NTE is an Anomaly Commission that can be progressed in a back alley near Mr. Brown in Bridge Crossings. Rewards include Fons.

Anomaly Commission Start Location

Surrounding SceneryMap
Anomaly Commission
Anomaly Commission
Behind the red building next to Mr. Brown, located down the side road by the Security Office on Coastal Highway Z42

After School Walkthrough Chart

  1. Approach the TV behind the building
  2. Move while watching the human-shaped silhouettes
  3. Retrieve the key from the pot in the hallway
  4. Take the stairs to the 2F
  5. Retrieve the key from the silhouette
  6. Use the key to enter the office
  7. Move to the back of the office
  8. Turn off the power and escape to clear the commission
Approach the TV behind the building
Approach the TV behind the building

Once you have tracked the commission and arrived at the destination, approach the TV showing the inside of the school. Approaching it will transport you to an Anomalous Realm. There, explore the school and escape the realm to clear the commission.

Move while watching the human-shaped silhouettes
Move while watching the human-shaped silhouettes

The human-shaped silhouettes move and chase the player while not visible on screen. If caught from a blind spot, you will be sent back to the starting point, so move while keeping the silhouettes in view.

Retrieve the key from the pot in the hallway
Retrieve the key from the pot in the hallway

A key is hidden in the pot on top of the shelf in the hallway, so retrieve it. With the key, you can exit to the hallway on the opposite side of the classroom.

Take the stairs to the 2F
Take the stairs to the 2F

Once you exit to the hallway on the opposite side of the classroom, take the stairs up to the 2F. The silhouettes inside the 1F classrooms will not chase you into the hallway.

Retrieve the key from the silhouette
Retrieve the key from the silhouette

The silhouette right after going up to the 2F has a key hanging around its neck, so retrieve it. This silhouette also chases you when not on screen, so be careful.

Use the key to enter the office
Use the key to enter the office

Use the retrieved key to enter the office. The silhouettes in the hallway will not follow you into the office.

Move to the back of the office
Move to the back of the office

From the room with many desks, pass through the storage room filled with cardboard boxes, and move to the room at the back where a TV is placed on a desk. There are two human-shaped silhouettes, but neither will chase you.

Turn off the power and escape to clear the commission
Turn off the power and escape to clear the commission

Approach the TV and select "Look inside". Press the power button at the bottom right of the screen to turn off the TV and successfully escape, clearing the commission.

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Article Written by
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Anonymous 1

thanks, the silhouettes are sooo annoying I wished there where checkpoints, at least you don't have to pick everything up again.

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