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Galarian Meowth Base Stats & How To Get (Location)

Pokemon Scarlet and Violet | Galarian Meowth Base Stats & How To Get (Location) | Pokemon SV

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Galarian Meowth evolution and how to get Galarian Meowth (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Galarian Meowth movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Galarian Meowth - Type Chart, Base Stats & Abilities

Galarian Meowth - Shiny, Base Stats & Abilities

アイコン

Steel
Pokedex052
Paldean Pokedex???
Gender♂ / ♀
Height/Weight/
Egg Type
Appears In

Base Stats/Actual Values

HP
/ 435
Attack
/ 435
Defense
/ 435
Special Attack
/ 435
Special Defense
/ 435
Speed
/ 435
Total Stats
/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP
Attack
Defense
S.ATK
S.DEF
Speed

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireFightingGround
  2. NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
  3. Poison

Abilities/Hidden Abilities

  1. The Pokemon may pick up items.
  2. Unnerves opposing Pokemon and makes them unable to eat Berries
Other Abilities & Hidden Abilities Here

Galarian Meowth - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Galarian Meowth IconGalarian Meowth-
Perrserker IconPerrserkerMeowth-2 Lvl. 28

Recommended Tera Type

Recommended Tera Type

Power-Up TypeSteel
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonPoisonFlyingPsychicBugGhostFairyGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Galarian Meowth - Learnable Moves

    1. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    2. Learned at Lvl. 1
      This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
    3. Learned at Lvl. 4
      The user sharpens its claws to boost its Attack stat and accuracy.
    4. Learned at Lvl. 8
      Hard, pointed, sharp claws rake the target to inflict damage.
    5. Learned at Lvl. 12
      Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    6. Learned at Lvl. 16
      The target is raked with steel claws. This may also raise the user's Attack stat.
    7. Learned at Lvl. 20
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    8. Learned at Lvl. 24
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    9. Learned at Lvl. 29
      The target is raked with sharp claws of scythes quickly two to five times in a row.
    10. Learned at Lvl. 32
      An earsplitting screech harshly lowers the target's Defense stat.
    11. Learned at Lvl. 36
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    12. Learned at Lvl. 40
      A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    13. Learned at Lvl. 44
      The user rampages and attacks for two to three turns. The user then becomes confused.
    14. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    18. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    19. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    20. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    21. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    24. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    25. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    26. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    27. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    28. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    29. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    30. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    31. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    32. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    33. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    34. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    37. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    38. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    39. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    40. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    41. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    42. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    43. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    44. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    45. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    46. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    47. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    48. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    49. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    50. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    51. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    52. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    53. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    54. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    55. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    56. Learned via TM170
      The user fires a beam of steel that it collected from its entire body. This also damages the user.
    57. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    58. Egg Move
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    59. Egg Move
      A move that works differently for the Ghost type than for all other types.
    60. Egg Move
      The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    61. Egg Move
      The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    62. Egg Move
      The user endearingly approaches the target, then steals the target's held item.
    63. Egg Move
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.

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    NormalFireWaterGrass
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    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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