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Iron Hands - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Iron Hands - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Iron Hands & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!

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Table Of Contents

Iron Hands - Type Chart, Base Stats & Abilities

Iron Hands - Shiny, Base Stats & Abilities

アイコン

FightingElectric
Pokedex???
Paldean Pokedex384
Gender
Height/Weight1.8m/380.7Kg
Egg TypeUndiscovered
Appears In

Base Stats/Actual Values

HP
154
6/ 435
Attack
140
4/ 435
Defense
108
33/ 435
Special Attack
50
289/ 435
Special Defense
68
198/ 435
Speed
50
288/ 435
Total Stats
570
14/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP261261229229214
Attack211192160144130
Defense176160128115101
S.ATK112102706349
S.DEF132120887965
Speed112102706349

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GroundPsychicFairy
  2. ElectricBugRockDarkSteel

Abilities/Hidden Abilities

  1. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Iron Hands - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Iron Hands IconIron Hands-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFightingElectric
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBugPsychicDarkSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Iron Hands Best Moveset

  1. ice
    Physical
    75
    100
    15

Iron Hands - Learnable Moves

    1. Learned at Lvl. 1
      Sand is hurled in the target's face, reducing the target's accuracy.
    2. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    3. Learned at Lvl. 1
      The user takes a deep breath and focuses so that critical hits land more easily.
    4. Learned at Lvl. 1
      The user lets loose a flurry of open-palmed arm thrusts that hit two or five times in a row.
    5. Learned at Lvl. 7
      This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
    6. Learned at Lvl. 14
      The target is blown away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    7. Learned at Lvl. 21
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    8. Learned at Lvl. 28
      The target is slammed with a long tail, vines, or the like to inflict damage.
    9. Learned at Lvl. 35
      The target is attacked with a shock wave. This may also leave the target with paralysis.
    10. Learned at Lvl. 42
      The target is thrown using the power of gravity. It inflincts damage equal to the user's level.
    11. Learned at Lvl. 49
      The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    12. Learned at Lvl. 56
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    13. Learned at Lvl. 63
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    14. Learned at Lvl. 70
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    15. Learned at Lvl. 77
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    16. Learned at Lvl. 84
      The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    17. Learned at Lvl. 91
      The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    18. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    19. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    20. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    21. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    22. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    23. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    24. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    25. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    26. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    27. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    28. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    29. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    30. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    31. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    32. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    33. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    34. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    35. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    36. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    37. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    38. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    39. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    40. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    41. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    42. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    43. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    44. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    45. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    46. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    47. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    48. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    49. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    50. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    51. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    52. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    53. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    54. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    55. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    56. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

    Pokemon Scarlet & Violet Related Articles

    Pokemon Related Articles

    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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