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Pokemon Scarlet and Violet Wiki Guide
Espathra - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Espathra - Location, Stats, Best Moveset and Nature | Pokemon SV

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Espathra evolution and how to get Espathra (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Espathra movesets, best builds, best nature, & base stats!

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Table Of Contents

Espathra - Type Chart, Base Stats & Abilities

Espathra - Shiny, Base Stats & Abilities

アイコン

Psychic
Pokedex???
Paldean Pokedex264
Gender
Height/Weight1.9m/90.0Kg
Egg TypeFlying
Appears In

Base Stats/Actual Values

HP
95
60/ 435
Attack
60
289/ 435
Defense
60
241/ 435
Special Attack
101
64/ 435
Special Defense
60
241/ 435
Speed
105
41/ 435
Total Stats
481
155/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP202202170170155
Attack123112807258
Defense123112807258
S.ATK16815312110995
S.DEF123112807258
Speed17215712511299

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugGhostDark
  2. FightingPsychic

Abilities/Hidden Abilities

  1. The Pokemon can check an opposing Pokémon's held item.
  2. Its Speed stat is gradually boosted.
Other Abilities & Hidden Abilities Here

Espathra - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Flittle IconFlittle-
Espathra IconEspathraFlittle Lvl. 35

Recommended Tera Type

Recommended Tera Type

Power-Up TypePsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireFightingPoisonFlyingGhostSteelFairyNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Espathra - Learnable Moves

    1. Learned at Lvl. Ev
      The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target’s Sp. Def stat.
    2. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    3. Learned at Lvl. 1
      The target is jabbed with a sharply pointed beak or horn.
    4. Learned at Lvl. 1
      A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
    5. Learned at Lvl. 1
      The user covers the target's body with a mass of down that harshly lowers its Attack stat.
    6. Learned at Lvl. 5
      The target is hit by a weak telekinetic force. This may also confuse the target.
    7. Learned at Lvl. 8
      The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
    8. Learned at Lvl. 11
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    9. Learned at Lvl. 15
      The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    10. Learned at Lvl. 19
      The target is attacked with a peculiar ray. This may also leave the target confused.
    11. Learned at Lvl. 24
      The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    12. Learned at Lvl. 29
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    13. Learned at Lvl. 34
      The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
    14. Learned at Lvl. 43
      The user damages opposing Pokemon by emitting a powerful flash.
    15. Learned at Lvl. 49
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    16. Learned at Lvl. 54
      This move can only be used only after the user has used all other moves it knows in the battle.
    17. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    18. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    22. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    23. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    24. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    25. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    26. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    27. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    28. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    29. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    30. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    31. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    32. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    33. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    34. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    35. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    36. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    37. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    38. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    39. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    40. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    41. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    42. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    43. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    44. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    45. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    46. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    47. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    48. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    49. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    50. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    51. Learned via TM164
      The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    52. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    53. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    54. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    55. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    56. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    57. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    58. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    59. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    60. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    61. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    62. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    63. Learned via TM21
      The user attacks by pouncing on the target. This also lowers the target’s Speed stat.

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