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Pokemon Scarlet and Violet Wiki Guide
Clodsire - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Clodsire - Location, Stats, Best Moveset and Nature | Pokemon SV

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Clodsire evolution and how to get Clodsire (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Clodsire movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Clodsire - Type Chart, Base Stats & Abilities

Clodsire - Shiny, Base Stats & Abilities

アイコン

PoisonGround
Pokedex???
Paldean Pokedex054
Gender
Height/Weight1.8m/223.0Kg
Egg TypeWater1/Field
Appears In

Base Stats/Actual Values

HP
130
12/ 435
Attack
75
191/ 435
Defense
60
241/ 435
Special Attack
45
315/ 435
Special Defense
100
46/ 435
Speed
20
418/ 435
Total Stats
430
234/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP237237205205190
Attack139127958572
Defense123112807258
S.ATK10697655845
S.DEF16715212010894
Speed7972403622

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterIceGroundPsychic
  2. FightingBugRockFairy
  3. Poison
  4. Electric

Abilities/Hidden Abilities

  1. Contact with the Pokemon may poison the attacker.
  2. Restores HP if hit by a Water-type move.
  3. Ignores the opposing Pokémon's stat changes.
Other Abilities & Hidden Abilities Here

Clodsire - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Paldean Wooper IconPaldean Wooper-
Clodsire IconClodsirePaldean Wooper Lvl. 20

Recommended Tera Type

Recommended Tera Type

Power-Up TypePoisonGround
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonFireWaterIceSteelGrassFlyingBugPsychicDarkSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Clodsire Best Moveset

  1. normal
    Status
    -
    -
    10
  2. ground
    Physical
    60
    100
    20

Clodsire - Learnable Moves

    1. Learned at Lvl. Ev
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    2. Learned at Lvl. 1
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    3. Learned at Lvl. 1
      The user stabs the target with a poisonous stinger. This may also poison the target.
    4. Learned at Lvl. 4
      The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
    5. Learned at Lvl. 8
      The user scatters curious leaves that chase the target. This attack never misses.
    6. Learned at Lvl. 12
      The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    7. Learned at Lvl. 16
      The target is slammed with a long tail, vines, or the like to inflict damage.
    8. Learned at Lvl. 21
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    9. Learned at Lvl. 24
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    10. Learned at Lvl. 30
      The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
    11. Learned at Lvl. 36
      Using its tough and impressive horn, the user rams into the target with no letup.
    12. Learned at Lvl. 40
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    13. Learned at Lvl. 48
      The user sets off an earthquake that strikes every Pokemon around it.
    14. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    15. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    17. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    18. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    19. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    20. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    21. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    22. Learned via TM77
      The user charges at the target and may make it flinch.
    23. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    24. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    25. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    29. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    30. Learned via TM90
      The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    31. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    32. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    33. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    34. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    37. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    38. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    39. Learned via TM26
      The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    40. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    41. Learned via TM91
      The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
    42. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    43. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    44. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    45. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    46. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    47. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    48. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    49. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    50. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    51. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    52. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    53. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    54. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    55. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    56. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    57. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    58. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.

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