Clodsire evolution and how to get Clodsire (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Clodsire movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Clodsire - Type Chart, Base Stats & Abilities
Clodsire - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 054 | |
Gender | ||
Height/Weight | 1.8m/223.0Kg | |
Egg Type | Water1/Field | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 237 | 237 | 205 | 205 | 190 |
Attack | 139 | 127 | 95 | 85 | 72 |
Defense | 123 | 112 | 80 | 72 | 58 |
S.ATK | 106 | 97 | 65 | 58 | 45 |
S.DEF | 167 | 152 | 120 | 108 | 94 |
Speed | 79 | 72 | 40 | 36 | 22 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Contact with the Pokemon may poison the attacker.
- Restores HP if hit by a Water-type move.
- Ignores the opposing Pokémon's stat changes.
Clodsire - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Paldean Wooper | - |
Clodsire | Paldean Wooper Lvl. 20 |
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Best Moves To Use
Clodsire Best Moveset
Clodsire - Learnable Moves
- Learned at Lvl. EvThe user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- Learned at Lvl. 1The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
- Learned at Lvl. 1The user stabs the target with a poisonous stinger. This may also poison the target.
- Learned at Lvl. 4The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
- Learned at Lvl. 8The user scatters curious leaves that chase the target. This attack never misses.
- Learned at Lvl. 12The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
- Learned at Lvl. 16The target is slammed with a long tail, vines, or the like to inflict damage.
- Learned at Lvl. 21The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
- Learned at Lvl. 24The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned at Lvl. 30The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
- Learned at Lvl. 36Using its tough and impressive horn, the user rams into the target with no letup.
- Learned at Lvl. 40A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Learned at Lvl. 48The user sets off an earthquake that strikes every Pokemon around it.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM142The target is blasted by a huge volume of water launched under great pressure.
- Learned via TM123The user attacks everything around it by swamping its surroundings with a giant wave.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM12A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Learned via TM149The user sets off an earthquake that strikes every Pokemon around it.
- Learned via TM55The user burrows into the ground, then attacks on the next turn.
- Learned via TM77The user charges at the target and may make it flinch.
- Learned via TM128The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM86Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM148Unsanitary sludge is hurled at the target. This may also poison the target.
- Learned via TM5The user hurls mud in the target's face to inflict damage and lower its accuracy.
- Learned via TM90The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
- Learned via TM51A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM36Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
- Learned via TM35The user scatters curious leaves that chase the target. This attack never misses.
- Learned via TM26The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
- Learned via TM11The user attacks the target with a pulsing blast of water. This may also confuse the target.
- Learned via TM91The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
- Learned via TM83The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned via TM133The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM102The user shoots filthy garbage at the target to attack. This may also poison the target.
- Learned via TM99The user slams the target with its steel-hard head. This may also make the target flinch.
- Learned via TM150The user stabs the target from below with sharpened stones. Critical hits land more easily.
- Learned via TM116The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
- Learned via TM45The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Learned via TM121The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
- Learned via TM13The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
- Learned via TM28The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- Learned via TM84Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
- Learned via TM110The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
- Learned via TM89The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
- Learned via TM20The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
- Learned via TM22The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
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