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Pokemon Scarlet and Violet Wiki Guide
Cacturne - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Cacturne - Location, Stats, Best Moveset and Nature | Pokemon SV

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Cacturne evolution and how to get Cacturne (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Cacturne movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Cacturne - Type Chart, Base Stats & Abilities

Cacturne - Shiny, Base Stats & Abilities

アイコン

GrassDark
Pokedex???
Paldean Pokedex253
Gender♂ / ♀
Height/Weight1.3m/77.4Kg
Egg TypeGrass/HumanLike
Appears In

Base Stats/Actual Values

HP
70
176/ 435
Attack
115
51/ 435
Defense
60
241/ 435
Special Attack
115
28/ 435
Special Defense
60
241/ 435
Speed
55
271/ 435
Total Stats
475
174/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack183167135121108
Defense123112807258
S.ATK183167135121108
S.DEF123112807258
Speed117107756754

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Bug
  2. FireIceFightingPoisonFlyingFairy
  3. WaterGrassElectricGroundGhostDark
  4. Psychic

Abilities/Hidden Abilities

  1. Boosts the Pokémon's evasion in a sandstorm.
  2. Restores HP if hit by a Water-type move.
Other Abilities & Hidden Abilities Here

Cacturne - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Cacnea IconCacnea-
Cacturne IconCacturneCacnea Lvl. 32

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGrassDark
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireFightingPoisonFlyingGhostSteelFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Cacturne - Learnable Moves

    1. Learned at Lvl. Ev
      In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
    2. Learned at Lvl. 1
      The user stabs the target with a poisonous stinger. This may also poison the target.
    3. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    4. Learned at Lvl. 1
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    5. Learned at Lvl. 1
      The user's body grows all at once, raising the Attack and Sp. Atk stats.
    6. Learned at Lvl. 1
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    7. Learned at Lvl. 10
      A seed is planted on the target. It steals some HP from the target every turn.
    8. Learned at Lvl. 13
      Sand is hurled in the target's face, reducing the target's accuracy.
    9. Learned at Lvl. 16
      The user forcefully shoots seeds at the target two to five times in a row.
    10. Learned at Lvl. 19
      The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
    11. Learned at Lvl. 22
      The user lays roots that restore its HP on every turn. Because its rooted, it can't be switched out.
    12. Learned at Lvl. 26
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    13. Learned at Lvl. 30
      The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    14. Learned at Lvl. 35
      This move enables the user to attack first. This move fails if the target is not readying an attack.
    15. Learned at Lvl. 38
      Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    16. Learned at Lvl. 44
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    17. Learned at Lvl. 49
      The user releases cotton-like spores that cling to opposing Pokemon, which harshly lowers their Speed stats.
    18. Learned at Lvl. 54
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    19. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    20. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    21. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    22. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    23. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    24. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    25. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    26. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    27. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    28. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    29. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    30. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    31. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    32. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    33. Learned via TM90
      The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    34. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    35. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    36. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    37. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    38. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    39. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    40. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    41. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    42. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    43. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    44. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    45. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    46. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    47. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    48. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    49. Learned via TM91
      The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
    50. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    51. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    52. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    53. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    54. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    55. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    56. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    57. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    58. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    59. Learned via TM159
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    60. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    61. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    62. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    63. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    64. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    65. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    66. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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