Cacturne evolution and how to get Cacturne (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Cacturne movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Cacturne - Type Chart, Base Stats & Abilities
Cacturne - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 253 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.3m/77.4Kg | |
Egg Type | Grass/HumanLike | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 177 | 177 | 145 | 145 | 130 |
Attack | 183 | 167 | 135 | 121 | 108 |
Defense | 123 | 112 | 80 | 72 | 58 |
S.ATK | 183 | 167 | 135 | 121 | 108 |
S.DEF | 123 | 112 | 80 | 72 | 58 |
Speed | 117 | 107 | 75 | 67 | 54 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Boosts the Pokémon's evasion in a sandstorm.
- Restores HP if hit by a Water-type move.
Cacturne - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Cacturne - Learnable Moves
- Learned at Lvl. EvIn addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
- Learned at Lvl. 1The user stabs the target with a poisonous stinger. This may also poison the target.
- Learned at Lvl. 1The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
- Learned at Lvl. 1A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
- Learned at Lvl. 1The user's body grows all at once, raising the Attack and Sp. Atk stats.
- Learned at Lvl. 1After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
- Learned at Lvl. 10A seed is planted on the target. It steals some HP from the target every turn.
- Learned at Lvl. 13Sand is hurled in the target's face, reducing the target's accuracy.
- Learned at Lvl. 16The user forcefully shoots seeds at the target two to five times in a row.
- Learned at Lvl. 19The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
- Learned at Lvl. 22The user lays roots that restore its HP on every turn. Because its rooted, it can't be switched out.
- Learned at Lvl. 26The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
- Learned at Lvl. 30The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
- Learned at Lvl. 35This move enables the user to attack first. This move fails if the target is not readying an attack.
- Learned at Lvl. 38Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
- Learned at Lvl. 44The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 49The user releases cotton-like spores that cling to opposing Pokemon, which harshly lowers their Speed stats.
- Learned at Lvl. 54A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM88A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM12A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Learned via TM168In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
- Learned via TM55The user burrows into the ground, then attacks on the next turn.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM90The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
- Learned via TM51A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Learned via TM111A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM58The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Learned via TM56The user forcefully shoots seeds at the target two to five times in a row.
- Learned via TM33The user scatters curious leaves that chase the target. This attack never misses.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM91The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
- Learned via TM83The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned via TM94The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
- Learned via TM71The user slams a barrage of hard-shelled seeds down on the target from above.
- Learned via TM73An energy-draining punch. The user's HP is restored by half the damage taken by the target.
- Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- Learned via TM119The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM159The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
- Learned via TM81The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- Learned via TM45The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM28The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- Learned via TM137The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
- Learned via TM84Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
- Learned via TM20The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
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