Maschiff evolution and how to get Maschiff (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Maschiff movesets, best builds, best nature, & base stats!
※Stats Shown Are At Lv 50 Best: Highest IV, Max EV, Boosted By Nature High: Highest IV, Max EV, Not affected by Nature. Base: Highest IV, No EV, Not affected by Nature Low: Highest IV, No EV, Decreased by Nature Lowest: Lowest IV, No EV, Decreased by Nature
A physical attack in which the user charges and slams into the target with its whole body.
Learned at Lvl. 1
The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
Learned at Lvl. 1
The user frightens the target with a scary face to harshly lower its Speed stat.
Learned at Lvl. 4
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Learned at Lvl. 7
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
Learned at Lvl. 10
The user sharpens its claws to boost its Attack stat and accuracy.
Learned at Lvl. 14
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Learned at Lvl. 18
The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
Learned at Lvl. 22
The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
Learned at Lvl. 26
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Learned at Lvl. 31
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Learned at Lvl. 35
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Learned at Lvl. 39
An all-out attack that becomes more powerful the less HP the user has.
Learned at Lvl. 43
The user crunches up the target with sharp fangs. This may also lower the target's Defence stat.
Learned at Lvl. 49
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Learned via TM66
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Learned via TM1
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Learned via TM55
The user burrows into the ground, then attacks on the next turn.
Learned via TM85
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Learned via TM103
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
Learned via TM18
The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
Learned via TM134
An all-out attack that becomes more powerful the less HP the user has.
Learned via TM7
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Learned via TM6
The user frightens the target with a scary face to harshly lower its Speed stat.
Learned via TM47
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Learned via TM2
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Learned via TM70
While it is asleep, the user randomly uses one of the moves it knows.
Learned via TM50
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Learned via TM49
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Learned via TM108
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Learned via TM25
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Learned via TM87
The target is taunted into a rage that allows it to use only attack moves for three turns.
Learned via TM130
The user assists an ally by boosting the power of that ally's attack.
Learned via TM3
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Learned via TM94
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Learned via TM9
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Learned via TM10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Learned via TM8
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Learned via TM30
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
Learned via TM127
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Learned via TM63
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Learned via TM20
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Egg Move
After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Egg Move
This attack move cuts down the target's HP to equal the user's HP.
Egg Move
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Egg Move
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
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