Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Maschiff - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Maschiff - Location, Stats, Best Moveset and Nature | Pokemon SV

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Maschiff evolution and how to get Maschiff (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Maschiff movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Maschiff - Type Chart, Base Stats & Abilities

Maschiff - Shiny, Base Stats & Abilities

アイコン

Dark
Pokedex???
Paldean Pokedex196
Gender
Height/Weight0.5m/16.0Kg
Egg TypeField
Appears In

Base Stats/Actual Values

HP
60
258/ 435
Attack
78
189/ 435
Defense
60
241/ 435
Special Attack
40
345/ 435
Special Defense
51
304/ 435
Speed
51
285/ 435
Total Stats
340
288/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP167167135135120
Attack143130988874
Defense123112807258
S.ATK10192605440
S.DEF113103716450
Speed113103716450

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FightingBugFairy
  2. GhostDark
  3. Psychic

Abilities/Hidden Abilities

  1. Lowers the opposing Pokémon's Attack stat.
  2. Enables a sure getaway from wild Pokémon.
  3. Doubles the damage dealt to the target's replacement if the target switches out.
Other Abilities & Hidden Abilities Here

Maschiff - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Maschiff IconMaschiff-
Mabosstiff IconMabosstiffMaschiff Lvl. 30

Recommended Tera Type

Recommended Tera Type

Power-Up TypeDark
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairyFireFightingPoisonFlyingGhostSteelFairyFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Maschiff - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 1
      The user frightens the target with a scary face to harshly lower its Speed stat.
    4. Learned at Lvl. 4
      The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    5. Learned at Lvl. 7
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    6. Learned at Lvl. 10
      The user sharpens its claws to boost its Attack stat and accuracy.
    7. Learned at Lvl. 14
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    8. Learned at Lvl. 18
      The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    9. Learned at Lvl. 22
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    10. Learned at Lvl. 26
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    11. Learned at Lvl. 31
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    12. Learned at Lvl. 35
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    13. Learned at Lvl. 39
      An all-out attack that becomes more powerful the less HP the user has.
    14. Learned at Lvl. 43
      The user crunches up the target with sharp fangs. This may also lower the target's Defence stat.
    15. Learned at Lvl. 49
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    16. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    19. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    20. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    21. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    22. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    23. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    24. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    25. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    26. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    27. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    28. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    29. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    30. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    31. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    32. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    33. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    34. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    35. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    36. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    37. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    38. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    39. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    40. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    41. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    42. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    43. Egg Move
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    44. Egg Move
      This attack move cuts down the target's HP to equal the user's HP.
    45. Egg Move
      The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    46. Egg Move
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.

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    SteelFairy--
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