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Tyranitar - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Tyranitar - Location, Stats, Best Moveset and Nature | Pokemon SV

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Tyranitar evolution and how to get Tyranitar (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Tyranitar movesets, best builds, best nature, & base stats!

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Build For Raid
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Table Of Contents

Tyranitar - Type Chart, Base Stats & Abilities

Tyranitar - Type Chart, Base Stats & Abilities

アイコン

RockDark
Pokedex???
Paldean Pokedex318
Gender♂ / ♀
Height/Weight2.0m/202.0Kg
Egg TypeMonster
Appears In

Base Stats/Actual Values

HP
100
41/ 435
Attack
134
10/ 435
Defense
110
26/ 435
Special Attack
95
82/ 435
Special Defense
100
46/ 435
Speed
61
240/ 435
Total Stats
600
4/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP207207175175160
Attack204186154139125
Defense178162130117103
S.ATK16114711510390
S.DEF16715212010894
Speed124113817359

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fighting
  2. WaterGrassGroundBugSteelFairy
  3. NormalFirePoisonFlyingGhostDark
  4. Psychic

Abilities/Hidden Abilities

  1. The Pokemon summons a sandstorm in battle
  2. Unnerves opposing Pokemon and makes them unable to eat Berries
Other Abilities & Hidden Abilities Here

Tyranitar - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Larvitar IconLarvitar-
Pupitar IconPupitarLarvitar Lvl. 30
Tyranitar IconTyranitarPupitar Lvl. 55

Recommended Nature and Tera Type

Adamant or Jolly is recommended

NatureStats Compensation
Adamant
(Build that best supports Physical Moves)
Atk ⬆/S.Atk ⬇
Jolly
(Build that best supports Physical Moves)
SPD ⬆/S.Atk ⬇

Recommended Tera Type

Power-Up TypeRockDark
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Tyranitar - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    3. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    4. Learned at Lvl. 1
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    5. Learned at Lvl. 1
      The user picks up and throws a small rock at the target to attack.
    6. Learned at Lvl. 1
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    7. Learned at Lvl. 1
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    8. Learned at Lvl. 1
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    9. Learned at Lvl. 1
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    10. Learned at Lvl. 9
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    11. Learned at Lvl. 12
      The user frightens the target with a scary face to harshly lower its Speed stat.
    12. Learned at Lvl. 15
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    13. Learned at Lvl. 18
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    14. Learned at Lvl. 21
      An earsplitting screech harshly lowers the target's Defense stat.
    15. Learned at Lvl. 24
      The user throws a stone or similar projectile to attack the target. A flying Pokemon will fall to the ground when it's hit.
    16. Learned at Lvl. 27
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    17. Learned at Lvl. 33
      The user sets off an earthquake that strikes every Pokemon around it.
    18. Learned at Lvl. 37
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    19. Learned at Lvl. 42
      The user rampages and attacks for two to three turns. The user then becomes confused.
    20. Learned at Lvl. 47
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    21. Learned at Lvl. 52
      The target is attacked with a powerful beam. The user can't move on the next turn.
    22. Learned at Lvl. 59
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    23. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    24. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    25. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    26. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    27. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    28. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    29. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    30. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    31. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    32. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    33. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    34. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    35. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    36. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    37. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    38. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    39. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    40. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    41. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    42. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    43. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    44. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    45. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    46. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    47. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    48. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    49. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    50. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    51. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    52. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    53. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    54. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    55. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    56. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    57. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    58. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    59. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    60. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    61. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    62. Learned via TM78
      The user slashes the target with huge sharp claws.
    63. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    64. Learned via TM100
      The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    65. Learned via TM76
      The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    66. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    67. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    68. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    69. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    70. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    71. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    72. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    73. Learned via TM46
      The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    74. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    75. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    76. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    77. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    78. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    79. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    80. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    81. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    82. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    83. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    84. Learned via TM44
      The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    85. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    86. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    87. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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