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Pokemon Scarlet and Violet Wiki Guide
Impidimp - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Impidimp - Location, Stats, Best Moveset and Nature | Pokemon SV

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Impidimp evolution and how to get Impidimp (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Impidimp movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Impidimp - Type Chart, Base Stats & Abilities

Impidimp - Shiny, Base Stats & Abilities

アイコン

DarkFairy
Pokedex???
Paldean Pokedex285
Gender
Height/Weight0.4m/5.5Kg
Egg TypeFairy/HumanLike
Effort ValuesSATK+1
Appears In

Base Stats/Actual Values

HP
45
361/ 435
Attack
45
370/ 435
Defense
30
415/ 435
Special Attack
55
259/ 435
Special Defense
40
366/ 435
Speed
50
288/ 435
Total Stats
265
398/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP152152120120105
Attack10697655845
Defense9082504531
S.ATK117107756754
S.DEF10192605440
Speed112102706349

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. PoisonSteelFairy
  2. Ghost
  3. Dark
  4. PsychicDragon

Abilities/Hidden Abilities

  1. Gives priority to a status move.
  2. The Pokemon can check an opposing Pokémon's held item.
  3. Steal the opponent's item when hit with a direct attack.
Other Abilities & Hidden Abilities Here

Impidimp - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Impidimp IconImpidimp-
Morgrem IconMorgremImpidimp Lvl. 32
Grimmsnarl IconGrimmsnarlMorgrem Lvl. 42

Recommended Tera Type

Recommended Tera Type

Power-Up TypeDarkFairy
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonGroundRockGhostSteelFireWaterElectricSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Impidimp - Learnable Moves

    1. Learned at Lvl. 1
      This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
    2. Learned at Lvl. 1
      The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    3. Learned at Lvl. 4
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    4. Learned at Lvl. 8
      Flattery is ussed to confuse the target. However, this also raises the target's Sp. Atk stat.
    5. Learned at Lvl. 12
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    6. Learned at Lvl. 16
      If the target has already taken some damage in the same turn, this attack's power is doubled.
    7. Learned at Lvl. 20
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    8. Learned at Lvl. 24
      This move enables the user to attack first. This move fails if the target is not readying an attack.
    9. Learned at Lvl. 28
      The user torments and enrages the target, making it incapable of using the same move twice in a row.
    10. Learned at Lvl. 33
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    11. Learned at Lvl. 36
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    12. Learned at Lvl. 40
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    13. Learned at Lvl. 44
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    14. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    15. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    16. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    17. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    18. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    19. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    20. Learned via TM95
      The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    21. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    22. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    23. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    24. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    25. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    26. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    27. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    28. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    29. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    30. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    31. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    32. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    33. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    34. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    35. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    36. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    37. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    38. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    39. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    40. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    41. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    42. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    43. Egg Move
      With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokemon.

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