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Pokemon Scarlet and Violet Wiki Guide
Hydreigon Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Hydreigon Evolution & How To Get (Location)

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Hydreigon evolution and how to get Hydreigon (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Hydreigon movesets, best builds, best nature, & base stats!

Table Of Contents

Hydreigon - Type Chart, Base Stats & Abilities

Hydreigon Basic Information

IconDarkDragonPokedex635
Paldea Pokedex372
Gender♂ / ♀
Height/Weight1.8m/160.0Kg
Egg TypeDragon

Base Stats

HP
92
Rank:
71
/403
Attack
105
Rank:
78
/403
Defense
90
Rank:
69
/403
Special Attack
125
Rank:
14
/403
Special Defense
90
Rank:
62
/403
Speed
98
Rank:
60
/403
Total Stats600
Rank: (4/403)

Type Chart

  1. Fairy
  2. IceFightingBugDragon
  3. FireWaterGrassElectricGhostDark
  4. Psychic

Abilities

  1. Levitate
    Gives full immunity to all Ground-type moves.

Hydreigon - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Deino IconDeino-
Zweilous IconZweilousDeino Lvl. 50
Hydreigon IconHydreigonZweilous Lvl. 64

Hydreigon - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    3. Learned at Lvl. 1
      The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    4. Learned at Lvl. 1
      The user takes a deep breath and focuses so that critical hits land more easily.
    5. Learned at Lvl. 1
      The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
    6. Learned at Lvl. 1
      The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
    7. Learned at Lvl. 12
      The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    8. Learned at Lvl. 16
      If the target has already taken some damage in the same turn, this attack's power is doubled.
    9. Learned at Lvl. 20
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    10. Learned at Lvl. 24
      The user is roused, and its Attack and Sp. Atk stats increase.
    11. Learned at Lvl. 28
      The target is slammed with a long tail, vines, or the like to inflict damage.
    12. Learned at Lvl. 32
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    13. Learned at Lvl. 36
      The user frightens the target with a scary face to harshly lower its Speed stat.
    14. Learned at Lvl. 40
      The target is attacked with a shock wave generated by the user's gaping mouth.
    15. Learned at Lvl. 44
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned at Lvl. 48
      The user lets loose a horribly echoing shout with the power to inflict damage.
    17. Learned at Lvl. 54
      The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
    18. Learned at Lvl. 60
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    19. Learned at Lvl. 68
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    20. Learned at Lvl. 76
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM97
      The user flies up into the sky and the strike its target on the next turn.
    22. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    23. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    24. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    25. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    26. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    27. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    28. Learned via TM24
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    29. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    30. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    31. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    32. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    33. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    34. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    35. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    36. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    37. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    38. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    39. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    40. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    41. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    42. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    43. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    44. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    45. Learned via TM118
      The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    46. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    47. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    48. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    49. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    50. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    51. Learned via TM100
      The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    52. Learned via TM113
      The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    53. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    54. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    55. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    56. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    57. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    58. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    59. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    60. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    61. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    62. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    63. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    64. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    65. Learned via TM169
      Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    66. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    67. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    68. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    69. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    70. Learned via TM44
      The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    71. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    72. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

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