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Pokemon Scarlet and Violet Wiki Guide
Zorua Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Zorua Evolution & How To Get (Location) | Pokemon SV

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How to get Zorua and the evolution of Zorua in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Zorua movesets, evolution, find out disguises, best builds, best nature, counters and its hidden ability!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Zorua - Type Chart, Base Stats & Abilities

Zorua - Shiny, Base Stats & Abilities

アイコン

Dark
Pokedex???
Paldean Pokedex228
Gender♂ / ♀
Height/Weight0.7m/12.5Kg
Egg TypeField
Effort ValuesSATK+1
Appears In

Base Stats/Actual Values

HP
40
388/ 435
Attack
65
243/ 435
Defense
40
372/ 435
Special Attack
80
130/ 435
Special Defense
40
366/ 435
Speed
65
212/ 435
Total Stats
330
301/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP147147115115100
Attack128117857663
Defense10192605440
S.ATK1451321009076
S.DEF10192605440
Speed128117857663

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FightingBugFairy
  2. GhostDark
  3. Psychic

Abilities/Hidden Abilities

  1. Comes out disguised as the Pokemon in the party's last spot.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Zorua - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Zorua IconZorua-
Zoroark IconZoroarkZorua Lvl. 30

Recommended Tera Type

Recommended Tera Type

Power-Up TypeDark
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairyFireFightingPoisonFlyingGhostSteelFairyFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Zorua - Learnable Moves

    1. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 4
      The user torments and enrages the target, making it incapable of using the same move twice in a row.
    4. Learned at Lvl. 8
      The user sharpens its claws to boost its Attack stat and accuracy.
    5. Learned at Lvl. 12
      The target is raked with sharp claws of scythes quickly two to five times in a row.
    6. Learned at Lvl. 16
      The user frightens the target with a scary face to harshly lower its Speed stat.
    7. Learned at Lvl. 20
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    8. Learned at Lvl. 24
      The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    9. Learned at Lvl. 28
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    10. Learned at Lvl. 32
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    11. Learned at Lvl. 36
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    12. Learned at Lvl. 40
      The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
    13. Learned at Lvl. 44
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    14. Learned at Lvl. 48
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    15. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    18. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    19. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    20. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    21. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    24. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    25. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    26. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    27. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    28. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    29. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    30. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    31. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    32. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    33. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    34. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    35. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    36. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    37. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    38. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    39. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    40. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    41. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    42. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    43. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    44. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    45. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    46. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    47. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    48. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    49. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    50. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    51. Egg Move
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    52. Egg Move
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    53. Egg Move
      The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
    54. Egg Move
      This user attacks with an odd, unseeable power. This may also make the target flinch.
    55. Egg Move
      The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    56. Egg Move
      This move enables the user to attack first. This move fails if the target is not readying an attack.

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