Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Tropius How To Get & Location

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Tropius How To Get & Location

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How to get Tropius & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Tropius movesets, best builds, best nature, & base stats!

Table Of Contents

Tropius - Type Chart, Base Stats & Abilities

Tropius - Shiny, Base Stats & Abilities

アイコン

GrassFlying
Pokedex???
Paldean Pokedex246
Gender♂ / ♀
Height/Weight2.0m/100.0Kg
Egg TypeMonster/Grass
Effort ValuesHITP+2
Appears In

Base Stats/Actual Values

HP
99
57/ 427
Attack
68
237/ 427
Defense
83
95/ 427
Special Attack
72
163/ 427
Special Defense
87
77/ 427
Speed
51
277/ 427
Total Stats
460
198/ 427
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP206206174174159
Attack132120887965
Defense1481351039379
S.ATK136124928369
S.DEF1521391079682
Speed113103716450

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ice
  2. FirePoisonFlyingRock
  3. WaterFighting
  4. Grass
  5. Ground

Abilities/Hidden Abilities

  1. Boosts the Pokémon's Speed stat in sunshine.
  2. Boosts the Sp. Atk stat in sunny weather, but HP decreases.
  3. At the end of your turn, any berry you used that turn is restored at half its effect. During sunny weather, the berry is restored with its full power.
Other Abilities & Hidden Abilities Here

Tropius - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Tropius IconTropius-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGrassFlying
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterIceSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Tropius - Learnable Moves

    1. Learned at Lvl. 1
      A gust of wind is whipped up by wings and launched at the target to inflict damage.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 1
      The user's body grows all at once, raising the Attack and Sp. Atk stats.
    4. Learned at Lvl. 1
      Sharp-edged leaves are launched to slash at opposing Pokemon. Critical hits land more easily.
    5. Learned at Lvl. 1
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    6. Learned at Lvl. 6
      A sweet scent that harshly lowers opposing Pokemon's evasiveness.
    7. Learned at Lvl. 10
      The target is stomped with a big foot. This may also make the target flinch.
    8. Learned at Lvl. 16
      The user scatters curious leaves that chase the target. This attack never misses.
    9. Learned at Lvl. 21
      The target is blown away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    10. Learned at Lvl. 30
      The user and its allies are protected from wide-ranging attacks for one turn.
    11. Learned at Lvl. 36
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    12. Learned at Lvl. 41
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    13. Learned at Lvl. 46
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    14. Learned at Lvl. 50
      The user restores its own HP. The amount of HP regained varies with the weather.
    15. Learned at Lvl. 56
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    16. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    17. Learned via TM97
      The user flies up into the sky and the strike its target on the next turn.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    22. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    23. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    24. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    25. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    26. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    27. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    28. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    29. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    30. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    31. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    32. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    33. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    34. Learned via TM40
      The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
    35. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    36. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    37. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    38. Learned via TM100
      The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    39. Learned via TM113
      The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    40. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    41. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    42. Learned via TM65
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    43. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    44. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    45. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    46. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    47. Learned via TM159
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    48. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    49. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    50. Learned via TM44
      The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    51. Learned via TM160
      The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    52. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    53. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    54. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    55. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    56. Egg Move
      The target is slammed with a long tail, vines, or the like to inflict damage.
    57. Egg Move
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    58. Egg Move
      A seed is planted on the target. It steals some HP from the target every turn.
    59. Egg Move
      A move that works differently for the Ghost type than for all other types.
    60. Egg Move
      The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
    61. Egg Move
      The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

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    SteelFairy--

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